CKS / Dark Rock Games: Game Designer, Level Designer

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CKS / Dark Rock Games: Game Designer, Level Designer

Postby CKS on Wed May 09, 2007 1:17 am

Name: Adam Griffiths
Alias’: ‘cantkillshit’ ‘CKS’
Age: 34
Location: UK
Contact: adam.griffiths@fingerpunchgames.com
Website: http://www.fingerpunchgames.com
Passion: Game Design, Level Design/Integration..

Available for work: Yes! (more freelance work or employment)
Available for Mods: Yes!

Little about Me: I've been a freelance game/level designer since graduating from University in 2007. I've had the pleasure of being part of an award-winning HL2 Mod Dear Esther, and have designed and developed a number of other environments over the past few years. I love nothing more in life (apart from my family) than making great game worlds and experiences for people to enjoy; I love it with a passion!

Industry & Personal Experience:

Merlin and the Curse of Camelot – (3rd Party Engine, Match 3 Game for PC) – Game Designer, Project Leader, Level Designer, Managerial.
• Dark Rock Games’ 2nd Title – Due for Release 2010: Match 3, Mythical Adventure Game
• Design documentation, storyline development, project planning, project lead and overall management. Asset designs/requirements, level design & integration, gameplay, functionality, interaction, GUI, sound, QA and problem solving.

Korsakovia – (HL2: Source Mod for PC, 4 Month Project) – Co-Dev work for University of Portsmouth Research Project –Level Design/Integration. Korsakovia
• Released – September 20th 2009: FPS, story-driven, research-based, custom, single-player
• Game/level design & integration, scripting and further build work

Cosmic Sunder: Elements – (Torque Game Builder, Game for PC & Mac, 4 month project) – Game Designer, Project Leader, Level Designer, Marketing, Advertising, Managerial. Cosmic Sunder: Elements
• Dark Rock Games’ 1st Title - Released August 2008: Retro, breakout-style casual game, single-player
• Design documentation, project planning, project lead and overall company management. Asset requirements, level design, gameplay, functionality, interaction, GUI, sound, QA, problem solving, timescales, branding, team management, advertising and more...

Dear Esther – (HL2: Source Mod for PC, 3 month project) – Co-Dev work for University of Portsmouth Research Project. Dear Esther
• Released June 2008: First-Person (non-violent), story-driven, Research-based, custom, single-player
• Game/level design & integration, scripting and further build work.
• Awarded ‘Best World/Story 2009’ (IndieCade). Exhibited at E3 (Los Angeles) 2009. Selected for Ars Electronica 2008. ‘Top 100’ Mod of the Year Awards (Mod Database) 2008. Honorary Mention (Machinima Awards) 2008.

Antlion Soccer – (HL2: Source Mod for PC, 1 month project) – Co-Dev work for University of Portsmouth Research Project. Ant-Lion Soccer
• Released September 2008: FPS/football, research-based, custom, multi-player
• Level design & Integration, Scripting and further build work

Conscientious Objector – (IDTech 4: Doom3 Mod for PC, 2 month project) – Collaboration work for University of Portsmouth Research Project. Conscientious Objector
• Released June 2008: FPS, research-based, custom, single-player
• Level design & integration, scripting and further build work

Dark Rock Games – Founder/Senior Partner – 2007 – Present. Dark Rock Games
• Business planning & company establishment (Business plan research, completion and submission)
• Lead game designer, lead level designer/integrator, game design documentation, project leader, problem solver & overall project direction, IP creation, public relations & company advertising
Last edited by CKS on Tue May 07, 2013 2:30 pm, edited 5 times in total.
Founder / Managing Director: FingerPunch Games
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Postby Kodox on Wed May 09, 2007 1:39 am

What!? Another Sp mod besides transitions? I should start downloading...
How long did it take you to make your first sp mod compared to how long it actually is? (also why is everything bluish?)

Nice screens for the Transitions mod btw. I played it some but it is a real challenge. :P


Also, where did you get your Degree at in game design?
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Postby CKS on Wed May 09, 2007 2:14 am

What!? Another Sp mod besides transitions? I should start downloading...

NtR0Py, was never made public, not one of the best games around, more of a learning curve than a release title.

How long did it take you to make your first sp mod compared to how long it actually is?)

Transitions took me approx 3-4 months (but solid 9-5 5-6 days a week because it was just me). It takes a good 20-30 mins to complete(but depends who's playing), so the time taken to make it and the time to complete it are vastly different. It's also taken since finishing to today, to complete the dissertation.

(also why is everything bluish?)

The game had a blue tint (it was supposed to be late evening), and my software is useless at formatting images :cry:

Nice screens for the Transitions mod btw. I played it some but it is a real challenge.

Thanks :D. Yeah i seem to get that a lot, but if you use the health ponds, it should make life much easier :-)

Also, where did you get your Degree at in game design?

There are 2 courses
1. Computer games design (art course)
2. Games Development & Artificial Intelligence (my course)

University of Wales, Newport.
It's a mixture of game design and programming (slightly more programming however!)
http://www.newport.ac.uk
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Postby Mr. Happy on Wed May 09, 2007 2:52 am

Dissertation?? Your getting a P.h.D. in game design?

Dr. CKS eh
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Postby CKS on Wed May 09, 2007 7:24 am

No, just a straight forward degree, dissertation is a standard requirement for the last year.

But that would have been nice :D
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Postby visselke on Wed May 09, 2007 1:28 pm

Sigh I want to do Digital arts and entertainment next year but I'm not allowed :cry:

http://www.digitalartsandentertainment.be/

Could you give some more intel on transition

It looks like a zen remake from hl1 for hl²??
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Postby Knights on Wed May 09, 2007 3:51 pm

You really need to work on your architecture in your mapping it seems to be lacking a bit but decent job. I'll have to try out some of your singleplayer games. [/code]
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Postby CKS on Thu May 10, 2007 7:54 pm

Some more info on Transitions: >here<

Or you could just check out my site for all the info including a detailed documentation page: >here<

You really need to work on your architecture in your mapping it seems to be lacking a bit but decent job.


Thanks :) , unfortunately due to the storyline I envisioned for Transitions, there is essentially very little architecture, and when there is only one person doing everything then quality will always suffer :-(
Last edited by CKS on Mon Jul 28, 2008 3:17 pm, edited 1 time in total.
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Postby Kev_Boy on Thu May 10, 2007 8:35 pm

CKS wrote:
How long did it take you to make your first sp mod compared to how long it actually is?

Transitions took me approx 3-4 months (but solid 9-5 5-6 days a week because it was just me). It takes a good 20-30 mins to complete(but depends who's playing), so the time taken to make it and the time to complete it are vastly different. It's also taken since finishing to today, to complete the dissertation.


Don't feel bad, it's like that for everyone who tries to create an immersive experience. These things just take time but it shows in the end with quality work :)
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Postby Snownation on Thu May 10, 2007 9:44 pm

Great work!

I look forward to seeing your skills improve!
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Re: CKS / Dark Rock Games: Game Designer, Level Designer

Postby CKS on Sun Oct 03, 2010 5:30 pm

New portfolio updates (03.October.2010)
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Re: CKS / Dark Rock Games: Game Designer, Level Designer

Postby Generalvivi on Sun Oct 03, 2010 9:34 pm

Nice stuff man!
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Re: CKS / Dark Rock Games: Game Designer, Level Designer

Postby CKS on Mon Oct 04, 2010 6:47 am

Thanks Generalvivi, you've got some pretty damn hot skills yourself :).
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Re: CKS / Dark Rock Games: Game Designer, Level Designer

Postby ChopperDave on Tue Oct 05, 2010 7:18 am

*stares at pretty colors*

Glorious...
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