JLea - Level Designer

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JLea - Level Designer

Postby JLea on Sun Jul 08, 2007 12:43 pm

Name: Jamie Lea
Age: 18
Location: Melbourne, Australia
Contact: sgm01@hotmail.com (MSN)
James.C.Lea@gmail.com (E-Mail)

Looking for work: YES
Avaidable for mod work: NO

I started doing creative gaming work when I was 11 on the game Starsiege Tribes. I made a little mod for that game but then got a new PC and started playing Counter-Strike instead. After a little while I said to myself, "I think I can do the same thing that I did with Tribes to this". I started doing some mapping at the start of 2005.

I've studied 1 year of photography, 5 years of media and 4 years of art at my secondary school.

At the moment I have been working on my own SP mod, Ivan's Secrets (www.ivans-secrets.com) for around 1 1/2 years.

I am able to do basic C++ coding, basic modelling + texturing and advanced level design.

Portfolio

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Last edited by JLea on Wed Dec 02, 2009 12:35 am, edited 8 times in total.
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Postby Habboi on Sun Jul 08, 2007 11:23 pm

It looks great. You have some great talent for your age. I believe I started at the age of 14/15...

I think you just press backspace on the BBcode so the links are together to make them into rows.

Lastly the fog in Ghetto. Is it a smoke entity? Looks expensive.
http://www.habboi.co.uk - Habboi's Portfolio

3D Art Director working on indie title "A Hat in Time" by Gears for Breakfast.
http://hatintime.com/
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Postby JLea on Mon Jul 09, 2007 12:52 am

The fog is a func_smokevolume with a density of 0.2. It doesn't really lag so much though. I also have a env_fogcontrol so that adds more.
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Postby Deathmonkey on Mon Jul 09, 2007 12:58 am

I really like your work. It has a high level of detail and the atmosphere is great. The lightning seems to be perfect for this kind of scenery. (freaks me the hell out :-D )

Keep up the good work and throw out some updates from time to time!!

Saludos,

DM
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Portfolio: viewtopic.php?t=17498
"These things happened. They were glorious and they changed the world...and then we fucked up the end game." (Charlie Wilson)
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Postby Generalvivi on Mon Jul 09, 2007 1:37 am

I loves it. Nice stuff there!
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Postby ~}A{~TF2 on Mon Jul 09, 2007 3:47 am

Wow! That is incredible stuff there :D Those last couple of shots reminded me of the Silent Hill games!!

Great work there, keep it up!

Christopher
Please stop by my Portfolio and leave a comment or two while you're in the area ;) :http://www.interlopers.net/forum/viewtopic.php?t=18183
Signature images are 400x100 - Please refer to the Forum Rules.
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Postby TKAzA on Mon Jul 09, 2007 6:33 am

I thought you lost that map:( ummm
Those were the days...
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Postby JLea on Mon Jul 09, 2007 9:38 am

Well.. It was just an excuse not to work on it since it was getting really boring. About 1 month later in the newspaper there was a feature on the state of America. That gave me alot of inspiration to work on it though. Hehehe :wink:
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Postby vecima on Mon Jul 09, 2007 12:40 pm

i have no idea why, but the screens of your map make me think of playing X-Com: ufo defense
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Postby JLea on Mon Jul 09, 2007 1:11 pm

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Oh you mean this? I totally see the resemblance :P
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Postby Grudge on Tue Jul 17, 2007 1:34 pm

That would be perfect with zombies crawling the streets. :shock:
Uhh... what cat?
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Postby rb_lestr on Tue Jul 17, 2007 2:26 pm

Some of the best atmosphere i've seen in a while, please don't ruin it with zombies. Zombies ruin everything -_-

Are those standard HL2 textures?
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Postby Grudge on Tue Jul 17, 2007 9:48 pm

In the thumbnails majority of them there pictures look REAL. Seriously.
Uhh... what cat?
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Postby JLea on Tue Jul 17, 2007 10:09 pm

rb_lestr wrote:Some of the best atmosphere i've seen in a while, please don't ruin it with zombies. Zombies ruin everything -_-

Are those standard HL2 textures?


Yes they are! But how do zombies ruin it? I don't mean the shitty lumbering HL2 zombies. Like fast zombies but more human and less headcrabby.
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Postby rb_lestr on Tue Jul 17, 2007 10:23 pm

akfuttyseben wrote:
rb_lestr wrote:Some of the best atmosphere i've seen in a while, please don't ruin it with zombies. Zombies ruin everything -_-

Are those standard HL2 textures?


Yes they are! But how do zombies ruin it? I don't mean the shitty lumbering HL2 zombies. Like fast zombies but more human and less headcrabby.


Sorry, i meant HL2 zombies. :oops:

Un-HL2 zombies are great :D
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