It is currently Thu Mar 28, 2024 7:56 am
Mr Happy wrote:I don't think he knows what he's talking about. Remember, this guys a counterstriker, they are (with some notable exceptions) blithering idiots.
He probably just got really confused when he read about the construction of skybox model buildings. VALVe blocked those out in Hammer in full size (16x final), imported them into Maya/XSI, added details, and then uv'd them.
MadFour wrote:Mr Happy wrote:I don't think he knows what he's talking about. Remember, this guys a counterstriker, they are (with some notable exceptions) blithering idiots.
He probably just got really confused when he read about the construction of skybox model buildings. VALVe blocked those out in Hammer in full size (16x final), imported them into Maya/XSI, added details, and then uv'd them.
then may i suggest this is not a "usefull level design article" so it sohuld be removed.. i found it rather unusefull.. but maybe thats just me
t3nacious wrote:Anyone heard of any, or know of any documented TFC level designs?
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