by Kubata on Tue Oct 23, 2007 7:53 pm
Great stuff, dm_drift is especially impressive. Your work definitely has an expert feel to it and looking at the torque engine pictures, I'm trying to understand just how you managed to get it done.
I tried working with the torque engine once...all I caught, from what I could understand anyway, is the fact that anything short of mountains and hills have to be imported models (i.e. there is no user-friendly "brush-like" device to create architecture).
"You can have all the cool effects and the latest technology, but if you don't nail that 30 seconds of fun, you're not gonna have a great game." - Jaime Griesemer