Albatros - Level Design/Texturing/Modeling, Update 22/10/11

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Albatros - Level Design/Texturing/Modeling, Update 22/10/11

Postby Albatros on Fri Oct 17, 2008 3:58 pm

Name: Til Sichel
Age: 28
Location: Stuttgart, Germany
Contact: tilsichel@hotmail.de

About Me:

Hello!

I'm Til aka Albatros, a level designer, texturer and (learning) modeler from Germany. Started to work with Hammer in 2002, decided to become professional in 2007 and spent thousands of hours on creating maps, models and textures since then. Much of my work has been for DOD:S, not only because I have a passion for 1930s/40s settings, but also because it happens to be an excellent proving ground for almost anything from sounds over scripting to models and textures.

In the past years, my focus has been on improving my skills in modeling, texturing and authoring, and I've been able to learn from many outstanding artists formerly employed by companies such as Valve, Weltenbauer or Crytek.

I'm currently under contract by FK Seoul, but I'm always open for interesting job offers in the near future.


Education:

German academic high school, finished with the Abitur in 2004. Student of laws.

Languages:

German, English, French.

Contact:

e-mail: tilsichel@hotmail.de;
msn: same as above

Website:

Portfolio and website are currently offline. See below for the oldest and most recent work.

Skills:

Valve "Hammer" (professional); Adobe Photoshop (advanced); 3ds max (9 to 2012, advanced); UT Editors, various versions (basic); Wall Worm Tools (advanced);

Editors for various 2d-strategy games & simulations.

Currently working on:

- A singleplayer modification on the source engine called Zeitgeist.

- An independent title on the source engine, name soon to be publicly announced.

- Tactical Intervention, Minh Le / Gooseman's successor of the original Counter-Strike.

Official Zeitgeist Website.

Available:

Yes. Preferably for freelance / remote employment work.

Some "Zeitgeist" impressions:

zg_london_stpauls_01
Image Image Image Image Image

#zg_germany_sc_01

Image Image Image
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#zg_london_sc_01

Image Image Image
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zg_vc_rialto

Image Image Image
Image Image


#zg_modelshowroom_sc_01

Image Image

Some of my other work:

RnL_Aachen

Image Image Image Image Image Image Image

RnL_Ardennes

Image Image Image Image Image Image Image


DoD_Nightingale

Image Image Image


DoD_Nuernberg

Image Image Image


DoD_Soviets

Image Image Image


DoD_Edelweiss

Image Image Image
ImageImage


DoD_Ticino

Image Image Image
ImageImage

DoD_Grafenstein

Image Image Image
ImageImage

Scenery of a house

Image Image Image
Image Image


3ds Max model of a pre war civil car, bump-, spec-, ao, refraction and opaque-materials included.
My first one, so it's far from good, but I'm trying to improve myself.

Image

Image

Image

I'll try to keep the portfolio up to date.

Screenshots of H&J and RnL levels will follow as soon as I get permission to use them.

Comments & critics would help me making my stuff better, feedback - positive or negative - will be appreciated.

Thanks!

-Albatros
Last edited by Albatros on Mon Feb 24, 2014 2:57 am, edited 51 times in total.
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Re: Albatros - Level Design, Texturing, Modeling

Postby punky on Fri Oct 17, 2008 4:44 pm

I think this 'folio definitely deserves a 5 ;) Nice work!
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Re: Albatros - Level Design, Texturing, Modeling

Postby FlynT on Fri Oct 17, 2008 11:23 pm

I know him from another Board and all i can say is, this Guy is fucking awesome. Every Map that he has released are pure Eyecatcher with brilliant Gameplay!

A 5/5 Rating is to less for that Guy ;) :D
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Re: Albatros - Level Design, Texturing, Modeling

Postby Generalvivi on Fri Oct 17, 2008 11:59 pm

gave it a 5 ^^ nice work!
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Re: Albatros - Level Design, Texturing, Modeling

Postby medestruit on Sat Oct 18, 2008 12:56 am

Generalvivi wrote:gave it a 5 ^^ nice work!


Same. Your detailing is what really throws it over the top. You take shots are large scenery and execute it very well.
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Re: Albatros - Level Design, Texturing, Modeling

Postby Infamous on Sat Oct 18, 2008 9:21 pm

The last group of screenshots look amazing... :D

now i look at the rest, instead of not looking... there all 10 times more amazing
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Re: Albatros - Level Design, Texturing, Modeling

Postby ChopperDave on Sat Oct 18, 2008 11:10 pm

That's a boatload of "Wow" right there. Nicely done!
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Re: Albatros - Level Design, Texturing, Modeling

Postby Aether on Mon Oct 20, 2008 12:14 am

Whoever voted this a 4 or a 5 has a huuuge stick up their ass.

Really nice stuff here, a lot of it makes you realize what's actually possible in source. I swear some of this is industry level UnrealED stuff.
Construct: Level Design, Modeling, Texture Artist - http://www.constructmod.com

Check out my portfolio:
viewtopic.php?f=26&t=23108
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Re: Albatros - Level Design, Texturing, Modeling

Postby Habboi on Mon Oct 20, 2008 12:28 am

I gave it a 5 because you've done a brilliant job at making unique looking levels. Although sadly my only gripe is they look so awesome in the thumbnails but the enlarged versions reveal the textures are not as crisp as I first thought but the actual construction is excellent.

Keep it up.
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Re: Albatros - Level Design, Texturing, Modeling

Postby medestruit on Mon Oct 20, 2008 12:45 am

Aether wrote:Whoever voted this a 4 or a 5 has a huuuge stick up their ass.

Really nice stuff here, a lot of it makes you realize what's actually possible in source. I swear some of this is industry level UnrealED stuff.



This comment....makes no sense.
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Re: Albatros - Level Design, Texturing, Modeling

Postby no00dylan on Mon Oct 20, 2008 9:45 am

You're my new hero...
Hey, fuck you Vivi
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Re: Albatros - Level Design, Texturing, Modeling

Postby Mephasto on Mon Oct 20, 2008 12:30 pm

You should try to make something on source halflife 2. With different scene setting that world war, i would really like to see that.

five stars ofc, i love your houses.
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Re: Albatros - Level Design, Texturing, Modeling

Postby Aether on Mon Oct 20, 2008 3:20 pm

medestruit wrote:
Aether wrote:Whoever voted this a 4 or a 5 has a huuuge stick up their ass.

Really nice stuff here, a lot of it makes you realize what's actually possible in source. I swear some of this is industry level UnrealED stuff.



This comment....makes no sense.


Meant to say 4, not 4 or a 5. :oops:
Construct: Level Design, Modeling, Texture Artist - http://www.constructmod.com

Check out my portfolio:
viewtopic.php?f=26&t=23108
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Re: Albatros - Level Design, Texturing, Modeling

Postby Albatros on Thu Oct 23, 2008 2:09 pm

Hey,

thanks a lot for the feedback & the kind words.

So there is yet hope for me and my gaming industry ambitions... :D.

@Habboi: yep, I'm constantly working on improving the textures, although I have to say that the screenshots look more blurry than the "in game"- scenery because I had to resize/-scale them (using a kind of weird resolution). Resharpening the large images didn't seem to be the best solution, so yeah. You catch my drift I guess :D.

@Mephasto:

Yep, looking at my portfolio now, it seems like I've done 99% WW2-stuff, although I did make some very un-ww2-ish maps in the last year. Nothing I can show though, but I'm working on something in a 2008 setting and will soon be able to get some pictures online. :)

Cheers.
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Re: Albatros - Level Design, Texturing, Modeling

Postby PaulH on Thu Oct 23, 2008 5:10 pm

All looks great Albatross, as i keep telling you on mapcore and here :) Keep it up!
- Level Designer - Crytek UK -
http://paulhaynes.carbonmade.com
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