Coldwontrise - HL2 Mapper

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Coldwontrise - HL2 Mapper

Postby ColdWontRise on Tue Feb 17, 2009 11:22 pm

Coldwontrise's HL2DM maps and other work

Name: Adrian
Location: Boston, Ma
Age: 23
Website: http://myweb.wit.edu/batsona1

2005 maps

dm_quarry

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This is the first map I publicly distributed

dm_clocks

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dm_greenhouse

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dm_groupfour

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Re: Coldwontrise - HL2 Mapper

Postby no00dylan on Wed Feb 18, 2009 12:02 am

Very nice, my friend!

All you really need to do, is focus a bit more on detail. You have the main body of the maps done nicely, but it's the minor details that would really make your map good.
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Re: Coldwontrise - HL2 Mapper

Postby Rasky_26 on Wed Feb 18, 2009 12:06 am

Played all these maps except for dm_clocks many times and I gotta say all of them play very nicely. As a guy who enjoyed DeathMatch and played on the competitive side when I used to have more time I always enjoyed this maps.
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Re: Coldwontrise - HL2 Mapper

Postby YokaI on Thu Feb 19, 2009 5:04 am

Looks good, I would practice your lighting a bit more to make environments feel more scenic.


Very nice though.
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Re: Coldwontrise - HL2 Mapper

Postby Notary on Thu Feb 19, 2009 12:06 pm

Looks like dm_clocks could use better 3d skybox if it has any, I have a feeling it's floating somewhere in the sky from the screenshots.

Ohterwise very nice.
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Re: Coldwontrise - HL2 Mapper

Postby Ilkimys on Thu Feb 19, 2009 4:55 pm

I really like the screenshots because there seems to be no anti-aliasing. That's the way I like my 3D, keep it up! Also, the maps look awesome!
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Re: Coldwontrise - HL2 Mapper

Postby ColdWontRise on Thu Feb 19, 2009 5:34 pm

Thanks everyone, for compliments and criticisms alike =D

no00dylan wrote:Very nice, my friend!

All you really need to do, is focus a bit more on detail. You have the main body of the maps done nicely, but it's the minor details that would really make your map good.



What do you mean by detail? What images are you referring to? I want to keep these things in mind in my future projects.

Looks good, I would practice your lighting a bit more to make environments feel more scenic.


Yeah, lighting was my biggest focus on dm_groupfour. I went nuts with color and spotlights, trying to strike a definite foggy, dank, artificial mood. Too bad it's a HUGE map and the gameplay suffers from it.

Looks like dm_clocks could use better 3d skybox if it has any, I have a feeling it's floating somewhere in the sky from the screenshots.


Funny you should say that, I toyed with the idea of a floating castle/church, but I ended up making it on a small, surreal little island in the middle of the ocean. Also, the clock runs backwards and at an eerily fast pace.
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Re: Coldwontrise - HL2 Mapper

Postby nub on Tue Feb 24, 2009 8:14 pm

Oh wow, you're that guy who made Dm_Groupfour.

I couldn't get my mind around how you made that damn pump machine, it was flawless and worked perfectly. At first I figured it was an animated model, but I took a look at it in Hammer and saw how you did it.

Anyway, fantastic work. I especially love dm_clocks. Your concept for that map is very appealing to me, especially with that backwards clock.
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