Map Battle 33 - Abandonment

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Re: Map Battle 33 - Abandonment

Postby Aus_Karlos on Mon Mar 09, 2009 12:09 pm

Here is a [Wip] update. The was 4 hrs of Sunday after a Beer Festival..
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Re: Map Battle 33 - Abandonment

Postby Phott on Mon Mar 09, 2009 1:35 pm

Found something kinda fitting for the house, feel free to crit, allways helps.
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Re: Map Battle 33 - Abandonment

Postby Ripper_hugme on Mon Mar 09, 2009 1:46 pm

Image

Still gotta make a whole lot more rust textures, a couple of models (giant Biodome skeleton for one) and fix that 16-bit skybox texture till its anywhere near finished.
Barely working on (I'm still very busy with real life):
cp_yettobenamed (Updated... Sort of)
dm_agoge (Beta 2 out now)
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Re: Map Battle 33 - Abandonment

Postby source-maps on Mon Mar 09, 2009 2:04 pm

kinda hard to see what it is supposed to be right now
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Re: Map Battle 33 - Abandonment

Postby Phott on Mon Mar 09, 2009 2:54 pm

source-maps wrote:kinda hard to see what it is supposed to be right now

To me it looks like an abandoned space station, amiright?
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Re: Map Battle 33 - Abandonment

Postby ErikKiller on Mon Mar 09, 2009 3:25 pm

Phott wrote:Found something kinda fitting for the house, feel free to crit, allways helps.
Image

Hah I was about to say "Bunker buildings break less" and then you made it into a brick house.
Makes a lot more sense now.
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Re: Map Battle 33 - Abandonment

Postby Power-Mad on Mon Mar 09, 2009 4:19 pm

Hi, my first map battle I plan to take place in, one question! Does our map need to be a functioning map for like deathmatch or tf2, or can it just be something random we made in hammer for the hell of it?
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Re: Map Battle 33 - Abandonment

Postby coder0xff on Mon Mar 09, 2009 4:31 pm

It doesn't need to be playable. Just something you make in hammer.
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Re: Map Battle 33 - Abandonment

Postby Vilham on Mon Mar 09, 2009 4:43 pm

rrrr I wanted to do this map battle, but my blood dissertation is taking all my time. Was gunna make a Pyramid half buried by sand with a glass skyscraper and various other buildings in the background filling out the skyline.
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Re: Map Battle 33 - Abandonment

Postby korge on Mon Mar 09, 2009 8:47 pm

Phott wrote:Found something kinda fitting for the house, feel free to crit, allways helps.
Image


Im sorry, but now its starting to look like that building was made out of lego bricks. :?

Aus_Karlos wrote:Here is a [Wip] update. The was 4 hrs of Sunday after a Beer Festival..
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Very nice looking
zombie@computer wrote:Thank god the government knows best.
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Re: Map Battle 33 - Abandonment

Postby Dr. Delta on Mon Mar 09, 2009 10:35 pm

Are you allowed to use cinematic physics in your level?
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Re: Map Battle 33 - Abandonment

Postby source-maps on Mon Mar 09, 2009 10:38 pm

delta_nl wrote:Are you allowed to use cinematic physics in your level?


if you manage to capture it with screenshots :P
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Re: Map Battle 33 - Abandonment

Postby Dr. Delta on Mon Mar 09, 2009 10:42 pm

source-maps wrote:
delta_nl wrote:Are you allowed to use cinematic physics in your level?


if you manage to capture it with screenshots :P


Ok. :)
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Re: Map Battle 33 - Abandonment

Postby Zipfinator on Tue Mar 10, 2009 1:54 am

Looking real nice, lower some lightmaps though, lighting is looking blocky in certain spots.
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Re: Map Battle 33 - Abandonment

Postby Phott on Tue Mar 10, 2009 5:25 am

korge wrote:
Phott wrote:Found something kinda fitting for the house, feel free to crit, allways helps.
Image


Im sorry, but now its starting to look like that building was made out of lego bricks. :?

Well, they don't call it a "brick" house for nothing. :P Nah, seriously I better think this through a little more.
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