The VMT:
- Code: Select all
LightmappedGeneric
{
$basetexture "mytextures\planks_new002_DIFF"
$bumpmap "mytextures\planks_new002_BUMP"
$envmap "env_cubemap"
$basealphaenvmapmask "1"
$surfaceprop "wood"
}
The console writes one line in red:
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Shader 'shaders\fxc\lightmappedgeneric_ps20b.vcs' - Couldn't load combo 171264 of shader (dyn=96)
No compile log errors; compiling without HDR; Episode Two.