Map Battle 35 - Eden

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Re: Map Battle 35 - Eden

Postby Meotwister on Thu Jun 04, 2009 11:13 am

couple of small update shots:
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now I gotta get on making some custom models!

man posting this gave me a good idea too...
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Re: Map Battle 35 - Eden

Postby Major Banter on Thu Jun 04, 2009 11:47 am

That is the most awesome displaced arch i've ever seen :smt023

Damn I wish i could do that

It does need a bit more light variation though, and i'm not really feeling the pinkish skybox/env_light. I think you'd be better off with a yellower or bluer tone. Pink looks a bit...off and ordinary.
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Re: Map Battle 35 - Eden

Postby krainert on Thu Jun 04, 2009 11:51 am

Hey, Meo, any way you could show me how you made that? My guess is with a lot of different displacements perfectly fit together, but I can't imagine how you made it look natural.
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Re: Map Battle 35 - Eden

Postby MaK on Thu Jun 04, 2009 6:27 pm

Watermelon trees!
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Re: Map Battle 35 - Eden

Postby Zipfinator on Thu Jun 04, 2009 6:57 pm

You should rotate those watermelons randomly, they are all facing the same exact direction right now and it looks weird :P
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Re: Map Battle 35 - Eden

Postby Meotwister on Thu Jun 04, 2009 9:45 pm

@Zip, yeah the watermelons will be randomly rotated when I make the custom apple model and magically turn them into that. hehe

@Rotinaj, Thanks! and yeah that red light isnt workin well (because it comes out lookin pink) will adjust. I'll try blue.

@OVRKLL, hit me up on msn some time and I can probably show ya. :-)
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Re: Map Battle 35 - Eden

Postby cz_squishy on Fri Jun 05, 2009 2:47 am

More WIP
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Re: Map Battle 35 - Eden

Postby The Doctor on Fri Jun 05, 2009 4:41 am

I haven't even started yet. I've been busy installing everything again after getting a new hard drive. Should have some WIP shots up over the weekend.

Does anyone know if it's possible to have projected shadows from a light source, like you get when you turn on the torch?
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Re: Map Battle 35 - Eden

Postby Surfa on Fri Jun 05, 2009 11:31 am

The Doctor wrote:Does anyone know if it's possible to have projected shadows from a light source, like you get when you turn on the torch?


Yes you would use a env_projectedtexture although I am not sure how many can be used by default but you can change it in the code.
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Re: Map Battle 35 - Eden

Postby Meotwister on Sat Jun 06, 2009 2:33 am

*edit* nvm, dumb start on flag got magically "ticked off" lol
Last edited by Meotwister on Sat Jun 06, 2009 3:09 am, edited 1 time in total.
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Re: Map Battle 35 - Eden

Postby no00dylan on Sat Jun 06, 2009 3:09 am

workin on something
EDIT:
WIP: a bit to bloomy for me, but I can fix that.
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Re: Map Battle 35 - Eden

Postby no00dylan on Sat Jun 06, 2009 7:40 pm

update:
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which one do you prefer?
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Re: Map Battle 35 - Eden

Postby krainert on Sat Jun 06, 2009 8:00 pm

What's the halo thingy? Looking at the first picture I thought it was the sun :)
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Re: Map Battle 35 - Eden

Postby vcool on Sat Jun 06, 2009 8:29 pm

SCREW YOU DYLAN! >:(

Looks kickass. Otherwordly.

Planet called Eden? Eden Prime?
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Re: Map Battle 35 - Eden

Postby krainert on Sat Jun 06, 2009 8:38 pm

Fuck it, I'll give this a shot (yes, I'm that bored and sick of my exams). Prepare to be chocked... Stunned... Breath-taken... Well, wtf-like, mostly. Or just puzzled with my lameness.
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