Modelling Challenge - Around the House

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Modelling Challenge - Around the House

Postby RawMeat3000 on Sat Nov 14, 2009 4:55 am

Today's model battle ladies and gents, is a special one. It will feature fully textured models, that must also be compiled for the Source engine, as well as prizes, being Left 4 Dead 2 and Borderlands, with the additional option of choosing any game from Steam within the $10-20 range, provided by the great and wonderful Surfa! The 1st place winner will get to choose between the 3 prizes, 2nd place chooses between the remaining two, and 3rd place get's the leftovers.

Remember that your finished product must be a fully game ready model, so keep in mind things like triangle counts and texture sizes.

As for rules, your entry must be fully textured and ready to use ingame, so compile it first (for the Source engine, of course). You must provide at least one screenshot of your model ingame with a maximum of 3 images total. Post your triangle counts, as well as links to your image maps, and model files. You can create as many props as you like as long as they all fit on the same 1024 x 1024 diffuse map (anything smaller is fine). Keep in mind that you may only submit one of each type of map, so only one diffuse, one normal, one spec, etc, etc.

It must be submitted before Friday the 27th at midnight.

Good luck guys, and I'll see you at the finish!

Post last edited by RawMeat3000; edited way too many times in total.
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Re: Model Battle - Around the House

Postby stoopdapoop on Sat Nov 14, 2009 5:42 am

Just for the sake of conistency, can we have a 1024 by 1024 texture limit, but as many maps as we want (ie: spec, normal, phong, phong exponent, and whatever else)
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Re: Model Battle - Around the House

Postby RawMeat3000 on Sat Nov 14, 2009 6:58 am

Anything above 1024 would be over kill anyway, so yeah 1024 by 1024 limit.

And you just gave me an idea for a new rule.
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Re: Model Battle - Around the House

Postby Noodles on Sat Nov 14, 2009 11:20 am

Only one texture? :(
'English as tuppence, changing yet changeless as canal water, nestling in green nowhere, armoured and effete, bold flag-bearer, lotus-fed Miss Havershambling, opsimath and eremite, feudal, still reactionary Rawlinson End.'
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Re: Model Battle - Around the House

Postby Surfa on Sat Nov 14, 2009 8:53 pm

I have an idea on what to model.
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Re: Model Battle - Around the House

Postby Zipfinator on Sat Nov 14, 2009 9:02 pm

Noodles wrote:Only one texture? :(


It's not one texture, it's a 1024x1024 texture space. That's 4 512x512 maps. Or one 1024x1024 map. At least that's how I think he meant you to use it.
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Re: Model Battle - Around the House

Postby Noodles on Sat Nov 14, 2009 9:25 pm

Zipfinator wrote:
Noodles wrote:Only one texture? :(


It's not one texture, it's a 1024x1024 texture space. That's 4 512x512 maps. Or one 1024x1024 map. At least that's how I think he meant you to use it.


No worries.
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Re: Model Battle - Around the House

Postby source-maps on Sun Nov 15, 2009 11:55 pm

didn't even notice this battle, I accidently clicked on the 'current challenges' button
anyway I have to think of something good to model... me and my good friend ganja are going to brainstorm

edit: hey rawmeat you say 'around the house' this includes stuff that can be found in the garden right?
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Re: Model Battle - Around the House

Postby RawMeat3000 on Mon Nov 16, 2009 12:34 am

Sourcemaps, yep. Anything commonly seen in or around a house.
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Re: Model Battle - Around the House

Postby nub on Mon Nov 16, 2009 1:47 am

Gee I'd love to compete but for unknown reasons, Wunderboy's SMD exporter has decided to give me problems that no other user has experienced. Wunderboy can't figure it out, either. :(

I could make a prop...but compiling it is another thing. Oh well...


Damnit! I know EXACTLY what I want to model, too.
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Re: Model Battle - Around the House

Postby stoopdapoop on Mon Nov 16, 2009 2:27 am

nub wrote:Gee I'd love to compete but for unknown reasons, Wunderboy's SMD exporter has decided to give me problems that no other user has experienced. Wunderboy can't figure it out, either. :(

I could make a prop...but compiling it is another thing. Oh well...


Damnit! I know EXACTLY what I want to model, too.


Just send the model to another max user, and have them export it as an SMD
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Re: Model Battle - Around the House

Postby source-maps on Mon Nov 16, 2009 3:13 am

yeah I would be happy to help you out, just write the damn qc your self :P
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Re: Model Battle - Around the House

Postby Meotwister on Mon Nov 16, 2009 8:49 am

ohh I happened to stumble upon this just now.. may have to give it a go!

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Re: Model Battle - Around the House

Postby nub on Mon Nov 16, 2009 9:00 am

stoopdapoop wrote:
nub wrote:Gee I'd love to compete but for unknown reasons, Wunderboy's SMD exporter has decided to give me problems that no other user has experienced. Wunderboy can't figure it out, either. :(

I could make a prop...but compiling it is another thing. Oh well...


Damnit! I know EXACTLY what I want to model, too.


Just send the model to another max user, and have them export it as an SMD


I figured that wasn't allowed. :-D

I guess I shall try and do it. :)
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Re: Model Battle - Around the House

Postby Noodles on Mon Nov 16, 2009 2:17 pm

Nub! I've had a problem that no one had ever seen before, and Jed couldn't work it out either! What was yours? (It's like playing trumps!)
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