It is currently Fri Mar 29, 2024 11:26 am
Moderator: RawMeat3000
RawMeat3000 wrote:compiled for the Source engine with a polygon count and texture size that is appropriate.
coder0xff wrote:Wow, you are getting shit done a lot faster than I am. You could nearly call it done- well at least the exterior. I've been fighting to get the dimensions just right because I don't really have any reliable references of the correct revision. The height of various parts, spacing of the wheels, etc. The only numbers I had was the radius of the wheel and the total dimensions of the vehicle. No doubt a big help, but yeah... Think I've finally got most of it placed right.
And yeah, the dip is modeled. There's no normal map or anything on that. And I actually don't think I'm gonna use one. See that outer lip on the rim? Well, it sticks out an inch. So the details actually aren't details at all, they're features. A normal map wouldn't cut it up close. The grates on the stairs and such will be textures though, of course. Hope I'm not posting too much. It's kinda exciting for me, though.
That little canopy thing for the driver. That's actually a spacious two seater. xD
http://img156.imageshack.us/img156/945/ ... xautod.jpg
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