It is currently Fri Mar 29, 2024 10:38 am
poisonic wrote:well i admit i need some magic worker that could speed up the whole progress
2 brains can think more than only 1 by example
i decided wich game mode's i will use also for the benefit of optimalisation...
of a map
its a bit boring if you have by example to have a killbox like map for a ball game...
and with no midle dot in the field but a teamzone and a play field split up like an easy to use tunnel and room system and 3 open courts with 2 of them are a team zone
if each team has its own ball it totaly changes in gameplay.... also benefits for optimalisation
btw 1 ball is laggy and irritating the same effect if you shoot at one and sudenly he is away
the same effect acured with the ball so what i hope is with my better optimalisation with areaportals...
in areas no one is like by example in a room filled with models that it does not render unles one of the players is in that area.. my first experimental ideas dit not have that optimalisation....
so if one person out here wants to help me in the progres of developing this idea by thinking out some map ideas,concept art,animation&maybe one who has a bit more knowledge than me in body modelling,or programming he is more than welcome.... ofcourse there is no way that i can hire people to finish the job... its hard to find such people i think... ofcourse if you help your name will also be in the credits.......
i can model static props phys models,texture,do map building,bumpmaping and model texturing.
so a ETA is not giveable until the whole project is finished and ofcourse run bug free and has a good balanced not boring game play.
srredfire wrote:White one looks the best. Blue the worst. Blue one's contrast is bad.
Major Banter wrote:White does actually look best
jangalomph wrote:Wise words from a wise man. ^
Users browsing this forum: No registered users