my new source ballgame im working on

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Re: my new source ballgame im working on

Postby srredfire on Sat Feb 06, 2010 6:00 pm

Poisonic, do you have an ETA on this? Any idea as to when it'll be done?
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Re: my new source ballgame im working on

Postby poisonic on Sat Feb 06, 2010 7:08 pm

well i admit i need some magic worker that could speed up the whole progress
2 brains can think more than only 1 by example
i decided wich game mode's i will use ;) also for the benefit of optimalisation...
of a map
its a bit boring if you have by example to have a killbox like map for a ball game...
and with no midle dot in the field but a teamzone and a play field split up like an easy to use tunnel and room system and 3 open courts with 2 of them are a team zone ;)
if each team has its own ball it totaly changes in gameplay.... also benefits for optimalisation
btw 1 ball is laggy and irritating the same effect if you shoot at one and sudenly he is away
the same effect acured with the ball ;) so what i hope is with my better optimalisation with areaportals...
in areas no one is like by example in a room filled with models that it does not render unles one of the players is in that area.. my first experimental ideas dit not have that optimalisation....

so if one person out here wants to help me in the progres of developing this idea by thinking out some map ideas,concept art,animation&maybe one who has a bit more knowledge than me in body modelling,or programming he is more than welcome.... ofcourse there is no way that i can hire people to finish the job... its hard to find such people i think... ofcourse if you help your name will also be in the credits.......
i can model static props phys models,texture,do map building,bumpmaping and model texturing.

so a ETA is not giveable until the whole project is finished and ofcourse run bug free and has a good balanced not boring game play.
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Re: my new source ballgame im working on

Postby Dr. Delta on Sun Feb 07, 2010 12:48 am

poisonic wrote:well i admit i need some magic worker that could speed up the whole progress
2 brains can think more than only 1 by example
i decided wich game mode's i will use ;) also for the benefit of optimalisation...
of a map
its a bit boring if you have by example to have a killbox like map for a ball game...
and with no midle dot in the field but a teamzone and a play field split up like an easy to use tunnel and room system and 3 open courts with 2 of them are a team zone ;)
if each team has its own ball it totaly changes in gameplay.... also benefits for optimalisation
btw 1 ball is laggy and irritating the same effect if you shoot at one and sudenly he is away
the same effect acured with the ball ;) so what i hope is with my better optimalisation with areaportals...
in areas no one is like by example in a room filled with models that it does not render unles one of the players is in that area.. my first experimental ideas dit not have that optimalisation....

so if one person out here wants to help me in the progres of developing this idea by thinking out some map ideas,concept art,animation&maybe one who has a bit more knowledge than me in body modelling,or programming he is more than welcome.... ofcourse there is no way that i can hire people to finish the job... its hard to find such people i think... ofcourse if you help your name will also be in the credits.......
i can model static props phys models,texture,do map building,bumpmaping and model texturing.

so a ETA is not giveable until the whole project is finished and ofcourse run bug free and has a good balanced not boring game play.


You're implying you're going to develop it at least until it has good game play. I like. :D
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Re: my new source ballgame im working on

Postby poisonic on Thu Feb 11, 2010 9:57 pm

Image
Image
Image
shiny balls
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Re: my new source ballgame im working on

Postby srredfire on Thu Feb 11, 2010 10:01 pm

White one looks the best. Blue the worst. Blue one's contrast is bad.
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Re: my new source ballgame im working on

Postby Major Banter on Thu Feb 11, 2010 10:04 pm

srredfire wrote:White one looks the best. Blue the worst. Blue one's contrast is bad.


Do note you'll be influenced by which colour will look best because of the skybox refraction.

Poisonic, can you change the reflection for something else? Or show them in-game in a clean environment, say, using reflectivity dev textures?
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Re: my new source ballgame im working on

Postby poisonic on Thu Feb 11, 2010 10:21 pm

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Re: my new source ballgame im working on

Postby Major Banter on Thu Feb 11, 2010 10:24 pm

White does actually look best :-D
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Re: my new source ballgame im working on

Postby poisonic on Thu Feb 11, 2010 10:32 pm

Red,White,Blue "HOLLAND" :P colour has a function lol
Last edited by poisonic on Thu Feb 11, 2010 10:40 pm, edited 1 time in total.
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Re: my new source ballgame im working on

Postby srredfire on Thu Feb 11, 2010 10:38 pm

Major Banter wrote:White does actually look best :-D


I KNOW WHAT I'M TALKING ABOUT.
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Re: my new source ballgame im working on

Postby Smurftyours on Thu Feb 11, 2010 10:45 pm

It may get hard to spot these things from a far.
jangalomph wrote:Wise words from a wise man. ^
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Re: my new source ballgame im working on

Postby poisonic on Sun Feb 14, 2010 7:06 pm

Image
you got to love these :P bumpers to bounce the ball only ;) acts the same as bumpers at a pinball table :P
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Re: my new source ballgame im working on

Postby ErikKiller on Sun Feb 14, 2010 7:25 pm

I can imagine the physics-related deaths already. Corpses flying miles because of a thumper-ball.
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Re: my new source ballgame im working on

Postby poisonic on Sun Feb 14, 2010 7:30 pm

lol yeah normaly there are not so much bumpers around
i tested it with 8 balls :P hahahaha
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Re: my new source ballgame im working on

Postby ShinobiWan on Sun Feb 14, 2010 7:36 pm

Post a vid of it in action!
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