by nub on Mon Apr 05, 2010 7:59 am
Um, the intros to the campaigns are done within the maps in real time. I'm not sure if they just used a point_viewcontrol entity on a track using path_track entities, or a view control parented to an invisible animated dummy model that moves in a smooth fasion (Zeno Clash used this technique for their cutscenes).
I can't say the same for the Dead before Dawn campaign, but if it is a video, it uses the Bink video player I'm sure. I forget how you do it exactly, but I think it's just a console command that plays the video you tell it to. So in other words you would have to record a video and convert it to the bink video format to play it in-game.