Cinematic Physics In 3DS Max Part 1

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Re: Cinematic Physics In 3DS Max Part 1

Postby -<Crazymapper>- on Sat Jun 27, 2009 12:05 pm

Great tut!
I do wonder: Is it normal that the fragmentation process takes about an hour? I don't suppose it should take that long... right?
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Re: Cinematic Physics In 3DS Max Part 1

Postby vcool on Sat Jun 27, 2009 2:31 pm

Not at all. Should take a couple of seconds. Of course, depending on the model the time will be different. But an hour? Only if you have lik 5 levels of fragmentation.
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Re: Cinematic Physics In 3DS Max Part 1

Postby PROTOTYPE145 on Thu Oct 22, 2009 1:23 am

guys i downloaded the 3ds Max 2010 demo but i cant use rayfire for the demo, i download it but it doent work for it, can u guys help me please?
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Re: Cinematic Physics In 3DS Max Part 1

Postby ScarT on Sun May 30, 2010 2:36 pm

Should we expect a part 2 of this?
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Re: Cinematic Physics In 3DS Max Part 1

Postby cra0kalo on Sun Aug 14, 2011 11:33 am

nice work man i will try this soon
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Re: Cinematic Physics In 3DS Max Part 1

Postby marnamai on Thu Apr 03, 2014 1:10 pm

finaly managed to get this to work :)

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Re: Cinematic Physics In 3DS Max Part 1

Postby beach on Thu Jun 19, 2014 10:40 am

Hello,
Is there a way to do such thing in maya ? I tried with the nDynamics, but I do not know what i must use to generate the explosion. Anyone can help ?
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