Speed Challenge 30 - Crew-operated Weaponry

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Re: Speed Challenge 30 - Crew-operated Weaponry

Postby coder0xff on Mon Jul 12, 2010 9:59 pm

lol miscommunication.

Portalboat, you could always just start over. It's only two hours of your life.
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Re: Speed Challenge 30 - Crew-operated Weaponry

Postby stoopdapoop on Tue Jul 13, 2010 12:33 pm

I think I'm going ot start my entry now, does anyone know a good way to record a time lapse of my screen, without recording at normal speed then speeding it up later?
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Re: Speed Challenge 30 - Crew-operated Weaponry

Postby Major Banter on Tue Jul 13, 2010 12:45 pm

With WME there's some awesome stuff you can do; possibly that.
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Re: Speed Challenge 30 - Crew-operated Weaponry

Postby stoopdapoop on Tue Jul 13, 2010 12:52 pm

Major Banter wrote:With WME there's some awesome stuff you can do; possibly that.


hmm, thanks, I'll look into it.
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Re: Speed Challenge 30 - Crew-operated Weaponry

Postby RawMeat3000 on Tue Jul 13, 2010 11:16 pm

Camtasia and probably most other screen capture software (WME included I'm sure) let you choose the framerate, so if you capture at 1 frame a second and then make your video 24 frames a second that should be fine. That would be x24 speed, so with that in mind you can scale it however you want.

This is just a theory though, I haven't tried. :D

Edit: Now that I think about it that technique might only apply to capturing a series of images. So in that case just take a bunch of screen shots and use something like VirtualDub to string the images together in a video.
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Re: Speed Challenge 30 - Crew-operated Weaponry

Postby Megadude on Tue Jul 13, 2010 11:41 pm

I think this counts as crew operated.

Time: 1 hour 50 minutes
Triangles: 2952

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Re: Speed Challenge 30 - Crew-operated Weaponry

Postby Ark11 on Wed Jul 14, 2010 12:06 am

@Megadude: those people look like Roblox characters.
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Re: Speed Challenge 30 - Crew-operated Weaponry

Postby NBRXXN on Fri Jul 16, 2010 5:15 am

Do the people need to be in the render-thingy or can I just have the wepon?
*WARNING: Spell check was not used in the making of this post*
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Re: Speed Challenge 30 - Crew-operated Weaponry

Postby RawMeat3000 on Fri Jul 16, 2010 7:45 am

Just the weapon is fine.
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Re: Speed Challenge 30 - Crew-operated Weaponry

Postby Sanpou on Fri Jul 16, 2010 7:49 pm

Some sort of bigminigun.

Time: 2:20
Tris: 60K

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Re: Speed Challenge 30 - Crew-operated Weaponry

Postby Smurftyours on Fri Jul 16, 2010 9:02 pm

Raw, how long till you close it and start the voting? Tomorrow or today?
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Re: Speed Challenge 30 - Crew-operated Weaponry

Postby RawMeat3000 on Fri Jul 16, 2010 9:49 pm

Original plan was tomorrow night, but I think I might leave it until Sunday to give you guys the whole weekend.

BTW, Sanpou, I like it!
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Re: Speed Challenge 30 - Crew-operated Weaponry

Postby NBRXXN on Sat Jul 17, 2010 12:16 am

Here is my entry and once agian I have no idea how to tell how many triangles were produced but it took me about 45 minutes to produce it. While, yes it is a loging saw I figure that if one can use a chainsaw to gloriusly and bloodily liberate enemys from their appendages, a skillfull and athletic team (or crew if you perfer) of two could use a two person loging saw to even more gloriusly and bloodily dismember people.

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*WARNING: Spell check was not used in the making of this post*
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Re: Speed Challenge 30 - Crew-operated Weaponry

Postby RawMeat3000 on Sat Jul 17, 2010 1:00 am

Counted it by hand (2 sections of 9 quads each, 9 sections of 12 quads each), should be 276 tris. Can you work a little more on this? maybe make the handles cylinders or give them notches for the fingers? Or increase the resolution of the sawblade. It isn't really looking like a saw to me, in fact I though it was part of a roof at first.

Also what program are you using? Blender? Can't you just google how to find out polygon counts? It couldn't take more than 5 minutes man seriously.
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Re: Speed Challenge 30 - Crew-operated Weaponry

Postby Sanpou on Sat Jul 17, 2010 7:27 am

NBRXNN: You can find number of faces in 3d view header next to blender version number (FA:), double it and youve got estimation how many tris youve got. To get precise number convert quads to tris in edit mode and look at the how many faces youve got.
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