Map battle 45 - Panorama - Final images & voting

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IMUS
37
61%
TicTac
6
10%
Plaque
13
21%
Ark11
5
8%
 
Total votes : 61

Re: Map battle 45 - Panorama - Final images & voting

Postby Plague on Tue Jul 27, 2010 5:27 am

Unlike most photo stitching software PS gets all pissed at the slightest things.... it took me forever to get the 360 panorama to work right lol. I chose cylindrical because it resulted in wider images. Surprisingly enough the HDR sun actually worked out pretty well.

I would actually would have liked to see what Arks would have looked like because i have seen panoramas that has objects that moved in them and i think the water would have produced a cool effect.
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Re: Map battle 45 - Panorama - Final images & voting

Postby Ark11 on Tue Jul 27, 2010 5:43 am

Phott wrote:Where's the panorama in Ark11's?

I couldn't manage to make a panorama because each time I moved to camera angle the water refraction changed. :cry:
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Re: Map battle 45 - Panorama - Final images & voting

Postby TicTac on Tue Jul 27, 2010 3:23 pm

should've modified the texture so it didn't animate, all ya have to do it pull a few lines of code out
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Re: Map battle 45 - Panorama - Final images & voting

Postby Plague on Tue Jul 27, 2010 3:27 pm

I still feel that it could have looked interesting...
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Re: Map battle 45 - Panorama - Final images & voting

Postby Phott on Tue Jul 27, 2010 4:16 pm

^Looks like the starting of the Parish campaign of L4D2.
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Re: Map battle 45 - Panorama - Final images & voting

Postby Plague on Tue Jul 27, 2010 5:07 pm

It is, and as you see the smoke and water actually did really well in the stitching process, notice the slight painted effect the smoke takes on.
Contact. The EU welcomes the pain free. That's emotional impact.
I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen
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Re: Map battle 45 - Panorama - Final images & voting

Postby IMUS on Tue Jul 27, 2010 8:16 pm

I used Microsoft ICE. Worked well enough, my fault for not picking a better position.
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Re: Map battle 45 - Panorama - Final images & voting

Postby Plague on Tue Jul 27, 2010 8:20 pm

I liked you're position and it is a good view too with all the detail!
Contact. The EU welcomes the pain free. That's emotional impact.
I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen
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Re: Map battle 45 - Panorama - Final images & voting

Postby Ark11 on Tue Jul 27, 2010 9:44 pm

Hmm, only 2 votes for me? :( Well, i'll just have to try harder next time. :D
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Re: Map battle 45 - Panorama - Final images & voting

Postby Plague on Tue Jul 27, 2010 10:40 pm

Ark11 wrote:Hmm, only 2 votes for me? :( Well, i'll just have to try harder next time. :D

I still want to see what happens when you stitch images of you're map together!! :smt021
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Re: Map battle 45 - Panorama - Final images & voting

Postby Hollow on Fri Jul 30, 2010 2:10 am

wish i finished in time :(
Image
EDIT: For cubeupload sufferers:
http://dl.dropbox.com/u/3689445/Portfolio/mapbattle.jpg

where I was up to
Last edited by Hollow on Fri Jul 30, 2010 3:26 am, edited 1 time in total.
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Re: Map battle 45 - Panorama - Final images & voting

Postby TicTac on Fri Jul 30, 2010 2:37 am

The Hollow Night wrote:wish i finished in time :(
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where I was up to

can you rehost that somewhere? cubeupload hasn't been working for me :/
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Re: Map battle 45 - Panorama - Final images & voting

Postby Hollow on Fri Jul 30, 2010 3:27 am

I hosted a dropbox link for ya Tic in my previous post :)
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Re: Map battle 45 - Panorama - Final images & voting

Postby TicTac on Fri Jul 30, 2010 6:37 am

what game is that in?

ps thank you :P
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Re: Map battle 45 - Panorama - Final images & voting

Postby Plague on Fri Jul 30, 2010 6:47 am

Its in Alien Swarm.
Contact. The EU welcomes the pain free. That's emotional impact.
I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen
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