Basically I'm trying to blend a texture with a completely transparent texture
I have mapped for ep1 for a long time and I was aware of the limitations of WorldVertexTransition
It didnt support textures with alpha...
yea well now I'm using the alien swarm SDK ( source2010 )
I'm assuming WorldVertexTransition supports translucent textures now
I even remember seeing in tf2 a gravel texture being blended into a 0 alpha texture
As a test
I'm trying to blend this texture of leafs into a completely transparent texture
first I tried
then I tried
what is wrong?