Blink wrote:The idea is to grow the site in other directions. Yes this is a Source site and was built as such but let's face it, the SDK has been all but abandoned and a lot of games use some form of the UDK.
Thank you, thank you, 1000x thank you! Not only that, but the way the site is now seems to promote people using all sorts of SDKs, including things like Unity.
The layout is great. I'm not sure how I feel about the under-construction forum. On one hand, I agree, it's used a lot and may need to be it's own main topic. On the other hand, because of the popularity of WIP threads, completed maps tend to be ignored / undiscussed. Honestly, I have no preference either way, but ideally the WIP threads being in a sub-page in the showcase would be a good idea.
There's one confusion I have about the site right now though. There's currently a showcase thread and an art discussion thread, both of which say that you can post finished models there. This could probably be solved if you figured out what should be done with the art portion of the site.
It may be more interesting if you allow "sketchpad" threads in the art discussion, intended to allow people to post any work, whether it be 2d or 3d, in their own thread. Similarly to the way Polycount does their art threads.
I don't know, just a thought I had. I can make some UDK tutorials now that I am more experienced with it, and that there's a place to actually put them if I make them. Though, does interlopers tutorials support embedding youtube videos? I haven't seen that done very often.
Megadude wrote:- If someone wants to know about editing for Unreal, they would go to an Unreal editing forum, not a source editing forum. It's like someone wanting a hamburger for lunch so they go to a chinese restaurant. The banner at the top of the page does say "Half-Life 2 News and Tutorials", so it's clear the site revolves around HL2 and Source, not Unreal and UDK.
Clearly you haven't tried looking for a good UDK community. The best choices you have are either the official UDK site or Polycount, interlopers has always been a community a bit more about the community though, especially compared to those other sites. In the end of the day, the way blink wants to direct the site is his choice not yours. Sure it says HL2 news and tutorials now, but really blinks the one with the control over that.
Megadude wrote:
[*]The section where people can get help with their models is in the Source Engine section, yet most problems people will have with modelling will be with the programs they are using rather than getting models into Source, so there should be a model help section in the general editing section.
I actually think the exporting to Source engine causes more problems than it should, so it's probably good it has it's own thread to specifically address that issue. At least, from my experience, the exportation process is really what causes the most problems.