Corewarp wrote:I remember i had this problem too.
It doesn't work very well if your mod name(The mod name the code and everything else works with, not the cosmetic one if you know what i mean) has two or more words in it. Then it tends to fuck up and not work. I think i fixed it by changing the mod name to only one word.
But which files contan the name exactly? Maybe i'm only editting one...
I'm editting titles.TXT and MODNAME_English, but niether take the cake.
Here's MODNAME_english:
- Code: Select all
"lang"
{
"Language" "English"
"Tokens"
{
"basemod_Chapter1_Title""Chapter 1"
"basemod_Chapter2_Title""Chapter 2"
"basemod_Chapter3_Title""Chapter 3"
Now the tokens state it should say "Chapter 1" and not the weird screwy name. It's only 1 word and 1 number....
Also why would it glitch when ravenholm's is 5 words long?
EDIT: for the modname, I have two versions, one's appreivated and small (mod CODE name) and one's displaced on screen (full name, not small)