by 2007CA on Sun Nov 07, 2010 9:05 pm
Trying to edit one of Valve's stair handrail models to fit my geometry better, I brought the .smd into Max. Deleted a lot of the model, and moved the pivot to be closer to what was left. Then I exported thinking everything was fine. But later I brought the exported .smd back into Max, and like every .smd I've had to import, it had a bone in it now. That bone, however, was in the completely wrong place (the center of the old model not the new one.) Is this anything to be concerned about?