source-maps wrote:hey nub how did you make it seamless,
I saw this video tut a while back how you can easily make stuff like rocks seamless by making a copy of the layer
offsetting the first layer and add a mask to the second layer
that way you can easily paint the seams out of the texture
I've never used that way actually, but I'll probably be learning to soon. What I did was take the original picture and crop it in to a 2048x2048 square, while trying to maintain the most equal lighting/color balance possible. After that I offset it by 1024x1024 so the seams would cross right in the middle. After that I proceeded to use the spot healing brush to close up most of the seams. This looks like shit 99% of the time so you have to do a lot of extra work to make it "truly seamless." Anyway, I then bring in my lasso/patch tool combo. I select the lasso tool and set the feathering to 10-15 pixels then select random blob shapes of areas of the texture that contain seams and then drag that selection using the Patch tool over areas that are similar in color and light. I retry if the patch looks ugly.
Anyway, I can't feather with the Patch selection tool, so that's why I use the Lasso tool to select and the Patch tool to drag the selection and such. It's not a really efficient manner of going about making seamless textures, but that's what I figured out to do myself. I've made several textures this way. But stick with your process, it's much easier and efficient, while achieving a good look. I think my version just has more "control" of how the texture looks. Of course, if I'm not careful, I can completely botch the texture, so I have to safe often.
coder0xff wrote:I wonder if the CS5 content aware fill technology could be used to make seamless texture automatically. I'm willing to bet that it could.
I use Photoshop CS5 Portable to make seamless textures, so I can make use of Content Aware. It helps a lot but it's definitely not flawless. Then again I'm using the portable version that came out before the official CS5 release, so it might not be a "complete" feature.
The Hollow Night wrote:nub that is a fucking awesome texture, can i use it plox?
I'll release it along with the others when they're all ready for Source. The one I posted is a slightly lower-quality JPG for the sake of bandwidth. I was gonna post a PNG but it was like 8 freakin megabytes.