It is currently Fri Apr 19, 2024 2:53 am
Groxkiller585 wrote:[...]
Also, are jigglebones TF2-only, or can you use them in the whole of the OB (AKA Source 2009 engine) ?
crazycarl wrote:Propper doesn't create bones. You'll have to use a modeling program to add a bone, weight a portion of the model to it, and then add the code to your qc file.
I believe $jigglebone works for 2007 and up.
If you go the two-model route you can use phys constraints to get a similar effect.
** Executing...
** Command: "propper.exe" -game "c:\juegos\steam\steamapps\gallo_gambini\half-life 2 episode two\ep2" "c:\documents and settings\administrador\mis documentos\half life 2 archivos\mapsrc\para pasar a modelo\roof1"
** Parameters:
SteamStartup() failed: SteamStartup(0xf,0x0012E6C4) failed with error 1: failed to take master pipe connection lock
** Executing...
** Command: "propper.exe" -game "c:\juegos\steam\steamapps\gambini\half-life 2 episode two\ep2" "c:\documents and settings\administrador\mis documentos\half life 2 archivos\mapsrc\para pasar a modelo\train_windows_batch"
** Parameters:
Propper 0.23 by crazycarl. Adapted from vbsp.exe by Valve Software. (Jun 5 2010)
2 threads
materialPath: c:\juegos\steam\steamapps\gambini\half-life 2 episode two\ep2\materials
Loading c:\documents and settings\administrador\mis documentos\half life 2 archivos\mapsrc\para pasar a modelo\train_windows_batch.vmf
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 422 detail faces...done (0)
Merging details...done (0)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing c:\documents and settings\administrador\mis documentos\half life 2 archivos\mapsrc\para pasar a modelo\train_windows_batch.bsp
Building reference mesh...
tools/toolsnodraw - Material deemed invisible. No conversion needed.
southernmost/metaltrainwindow - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
"materials/error.vtf": cached version doesn't exist
"materials/error.vtf": cached version doesn't exist
metal/metalwall083b - LightmappedGeneric
Read successfully
LightmappedGeneric converted to vertexlitgeneric.
Building smoothing groups...
Writing C:/Documents and Settings/Administrador/Mis documentos/Half life 2 archivos/modelos propper\southernmost/train_windows_batch_ref.smd
4076 triangles written.
Building physics mesh...
"materials/error.vtf": cached version doesn't exist
"materials/error.vtf": cached version doesn't exist
Collision model created with 38 pieces.
That is a "costly collision model". Consider using func_detail to make some of the model non-solid.
Building smoothing groups...
Writing C:/Documents and Settings/Administrador/Mis documentos/Half life 2 archivos/modelos propper\southernmost/train_windows_batch_phys.smd
400 triangles written.
Writing C:/Documents and Settings/Administrador/Mis documentos/Half life 2 archivos/modelos propper\southernmost/train_windows_batch.qc
Done.
Compiling the model:
studiomdl.exe -game "c:\juegos\steam\steamapps\gambini\half-life 2 episode two\ep2" "C:/Documents and Settings/Administrador/Mis documentos/Half life 2 archivos/modelos propper\southernmost/train_windows_batch.qc"
----------------------
Studiomdl output proceeds below...
----------------------
----------------------
Studiomdl complete!
6 seconds elapsed
materials/error.vtf": cached version doesn't exist
"materials/error.vtf": cached version doesn't exist
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