Thanks a ton for the spotlight

. Also thanks to Mookie for the thorough critique.
The map is currently running on
http://www.viaclan.com/ 58 player server. Members of VIA have contacted me and mentioned the map is T biased which I'll be working with them to address. Unfortunately I was unable to get enough players to thoroughly test the map with larger amounts of players myself.
mookie wrote:The strips of light along the stairs and at the bases of some walls might look better if you made them emit some light. Also, inside the theatre is the one place where you'd most expect to find these (especially on the stairs), but they're not there.
I experimented with texture and entity based lighting along the stair lighting but wasn't happy with either. I also had the stair lighting in the cinema but it looked terrible so I removed it.
mookie wrote:When you go through the Cinema 1 door, taking a left turn can only take you up to the projector room. Since that's not really a public area, it seems like it should be more distinctly separate; as it is it looks like it should be leading moviegoers up to an upper entrance. You could make the stairs steeper, narrower, lose the handrail and marble edging, and maybe even move the doorway out to be in front of the stairs. The extra space would probably be enough to add a second entrance to the hallway behind, so players have two ways to go here.
The layout is based of the first Duke Nukem map, Hollywood Holocaust. I've made changes for aesthetic and gameplay reasons but tried to stick loosely to the original layout so people could quickly learn their way around.
mookie wrote:The overview definitely needs some improvement.
I'll correct this in the next version
mookie wrote:I'm not sure what the intention is for where you can and can't go in the bathroom. The two ladders (especially the grate) seem to do more harm than good. You can jump on top of everything: the plumbing for the urinals, the hand dryer, the condom dispenser, the mirrors, even the locks on the stall doors.
It looked odd only having one toilet, the same with only having one cinema in a cinema complex. Once players are aware of the map boundries they shouldn't affect gameplay whatsoever. I also don't see any problems with jumping on stuff.
mookie wrote:The wood along the base of the movie screen and the little blue signs for the bathrooms should be clipped so you can't get under them. If you walk up against the wall under the signs and try to jump, you hit your head even though they're only an inch thick. The posters along the walls should be clipped so you don't get snagged as you run by them.
I tossed up between this myself. Think I'll do it since you think the same.
mookie wrote:The first wastebasket in the box office will get in the way, it should go underneath the desk. The other one probably should too, but it's not as bad since it's tucked into the corner.
Will fix
mookie wrote:The tables (by the couches) in the main lobby are very annoying since you bounce off them and can get stuck behind.
These stock models are compiled as prop_physics and don't work as static props to my knowledge
mookie wrote:Most of the fluorescent lights in the drop ceilings are missing the pane of glass, and don't look very good without it.
Will fix
mookie wrote:It looks like the texture scale on the breakable glass windows is wrong.
nice pickup, fixed.
mookie wrote:The ceiling over the stairs up to the arcade is unnaturally low, because it slopes the whole way even though the stairs don't.
The entrance to the arcade doesn't seem like a very good area from a gameplay perspective. It's a narrow, straight hallway that you have to run down somewhat feet-first, and with the lights below the stairs it's probably also the easiest place in the room to be spotted. If you took off a bigger corner of the room here, and pushed the stairs back to the threshold at the top, there would probably be enough space to make a tiny lobby at the bottom of the stairs to block visibility (maybe a small room with a wall separating the front and back).
I'm happy with it as is. There are 3 other ways out of the arcade if you feel it's a bad idea to descend them.
mookie wrote:because when I'm taking a piss I don't expect someone to walk into the room at my 2 o'clock.
lol, I'll consider your bathroom suggestions.
mookie wrote:The recessed areas for the windows on the sides of the hotel should probably be clipped off, since they make it harder to walk along the ledge, and when you press against the wall here your view goes into the wall at some angles.
Done
mookie wrote:The exit signs don't fit visually with the rest; they look like they should be more of a lime or neon green, and more glowey.
The exit signs are rad.