I'm trying to get a shiny quality to the texture so any way to achieve this is welcome.
First of all I tried to place the specmap in the alpha channel of the bumpmap. IT DOESN'T WORK!
- Code: Select all
"LightmappedGeneric"
{
"$basetexture" "Custom/stonefloor2"
"$surfaceprop" "Rock"
"$normalmapalphaenvmapmask" 1
"$envmaptint" "[ .3 .3 .3 ]"
"$envmap" "env_cubemap"
"$envmapmask" "Custom/stonefloor2SPEC"
}
Second I tried placing it in the basetexture INVERTED as I understand it should be. DOESN'T WORK EITHER.
- Code: Select all
"LightmappedGeneric"
{
"$basetexture" "Custom/stonefloor2"
"$surfaceprop" "Rock"
"$basealphaenvmapmask" 1
"$bumpmap" "Custom/stonefloor1NRM"
"$envmap" "env_cubemap"
}
This the result of BOTH:
Can you help me out?