ThinkingWithPortals.com Summer Mapping Initiative!

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ThinkingWithPortals.com Summer Mapping Initiative!

Postby MrTwoVideoCards on Wed May 25, 2011 1:30 am

ThinkingWithPortals.com and Valve are partnering up to bring you the very first Portal 2 mapping competetion!

You can read up on the full rules over at ThinkingWithPortals.com. But here is a quick Summary of what you can expect!

Maps must be submitted no later than June 6th at 11:59pm EDT.

Both Singleplayer and Co-op maps are allowed. You may submit one map of each game mode.

Maps cannot contain custom assets of any kind. No exceptions. Spend your time working on your puzzle, not making models, textures, sounds/voices, or other extra content.

Maps must contain both an Entry and an Exit elevator, the style of which as appropriate for your map theme. 1940's Aperture maps can use the old style elevators, destroyed Aperture can use the destroyed looking elevators, and so on.

Maps must be able to be completed without using engine or portaling glitches of any kind.

Entries must be uploaded to the ThinkingWithPortals.com Download Database and uploaded in a compressed file format (such as ZIP, RAR or 7z).

Entries must include the source VMF.


Prizes include:
  • Ultimate Portal 2 Gift Pack signed by the Portal 2 developers
  • Map spotlighted by Valve on the official Portal 2 Website
  • ThinkingWithPortals.com Community Spotlight
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Re: ThinkingWithPortals.com Summer Mapping Initiative!

Postby no00dylan on Wed May 25, 2011 4:43 pm

Definitely getting into. Anyone else?
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Re: ThinkingWithPortals.com Summer Mapping Initiative!

Postby joe_rogers_11155 on Wed May 25, 2011 8:55 pm

I'm thinking about it. I am just now looking into the Portal 2 Authoring Tools to test out some of the mad sketches I have been making at work.

On an unrelated note...I wish Valve would just do an SDK and let us make mods like in Portal 1.
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Re: ThinkingWithPortals.com Summer Mapping Initiative!

Postby Gary on Thu May 26, 2011 3:17 am

joe_rogers_11155 wrote:On an unrelated note...I wish Valve would just do an SDK and let us make mods like in Portal 1.


I wish they would just give us the damn codebase.
Have a question related to modding or something I posted? Something that needs staff attention? I haven't been active lately, but feel free to PM me or message me on Steam(link below)

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Re: ThinkingWithPortals.com Summer Mapping Initiative!

Postby msleeper on Thu May 26, 2011 6:55 am

Thanks for posting this here, MrTwo!
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Re: ThinkingWithPortals.com Summer Mapping Initiative!

Postby MrTwoVideoCards on Thu May 26, 2011 9:05 pm

Gary wrote:
joe_rogers_11155 wrote:On an unrelated note...I wish Valve would just do an SDK and let us make mods like in Portal 1.


I wish they would just give us the damn codebase.


lol.
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Re: ThinkingWithPortals.com Summer Mapping Initiative!

Postby Zabmagi on Sat May 28, 2011 12:03 am

I may enter depending on how much more I can get done by then. :-D
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Re: ThinkingWithPortals.com Summer Mapping Initiative!

Postby Kosire on Sun May 29, 2011 3:43 pm

Just submitted my map :P

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Re: ThinkingWithPortals.com Summer Mapping Initiative!

Postby TheDanishMaster on Sun May 29, 2011 5:39 pm

Kosire wrote:Just submitted my map :P

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Can't tell if it's a original P2 map or mod. Nicely done! So far, the best I've seen. :D
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Re: ThinkingWithPortals.com Summer Mapping Initiative!

Postby Zephelin on Mon May 30, 2011 4:48 am

Good job Koshire, really original - but what's up with the fire
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Re: ThinkingWithPortals.com Summer Mapping Initiative!

Postby Kosire on Mon May 30, 2011 11:33 am

Zephelin wrote:Good job Koshire, really original - but what's up with the fire

What about it? It's in the orginal Portal 2 maps too and I think it's a cool twist.
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Re: ThinkingWithPortals.com Summer Mapping Initiative!

Postby MrTwoVideoCards on Mon May 30, 2011 4:12 pm

yeah that looks pretty sexy Kosire!
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Re: ThinkingWithPortals.com Summer Mapping Initiative!

Postby Zephelin on Mon May 30, 2011 4:36 pm

Kosire wrote:
Zephelin wrote:Good job Koshire, really original - but what's up with the fire

What about it? It's in the orginal Portal 2 maps too and I think it's a cool twist.


I just wanted to know where it came from or how it happened :cry:
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Re: ThinkingWithPortals.com Summer Mapping Initiative!

Postby Kosire on Mon May 30, 2011 5:42 pm

Zephelin wrote:
Kosire wrote:
Zephelin wrote:Good job Koshire, really original - but what's up with the fire

What about it? It's in the orginal Portal 2 maps too and I think it's a cool twist.


I just wanted to know where it came from or how it happened :cry:


Highlight to read:
Aperture blew up, that's what happened!
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Re: ThinkingWithPortals.com Summer Mapping Initiative!

Postby MrTwoVideoCards on Tue May 31, 2011 5:56 pm

Decided to shamelessly double post this on Lopers':

Infinifling pits the player directly into a chamber filled with redirections (we had to have some) and mechanics built on prevailing mid-air portaling techniques, though with less difficulty and more fun.


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File Name: sp_geardev_infiniflingV2.7z
File Size: 7.3 MiB
http://forums.thinkingwithportals.com/d ... &df_id=602
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