Team Fortress 2 Uber Update

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Re: Team Fortress 2 Uber Update

Postby source-maps on Thu Jun 23, 2011 2:54 pm

quantumoftoaster wrote:Is it just me or is TF2 becoming more of an MMORPG every day?

I mean, I'm really happy that Valve's giving lots of free content unlike some other companies (ahem, ahem Activision) but I'm kinda worried that one day, I'll see an unfamiliar weapon that I don't know the stats for. Should I try to run around the Soldier? Does that rocket launcher have three in a clip or four? Does that gun have health buffs that I don't know about?

I kinda wish Valve would put in a console command for original weapons only... gameplay from a much simpler time...


just sit back and enjoy the ride, if it weren't for all these updates the game would have been dead for a long time now
(look at 360 or ps3 community.. oh wait)

anyway, there are servers with the old stuff only, might wanna look into that.
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Re: Team Fortress 2 Uber Update

Postby jgoodroad on Thu Jun 23, 2011 3:37 pm

I agree with source, besideds, once the smoke clears everything will revert back to what it is now, except with more weapons.

It's like listening to people talk about the "end of days"

"OH NOES. Is today the day TF2 ENDS?"
"IS IT the day something new BEGINS?"

more like it's the day nothing changes...

...War, war never changes.
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Re: Team Fortress 2 Uber Update

Postby MNM on Thu Jun 23, 2011 3:41 pm

jgoodroad wrote:...War, war never changes.

or does it?
When in doubt, VDC.
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Re: Team Fortress 2 Uber Update

Postby Spike on Thu Jun 23, 2011 3:43 pm

Fuck TF2. Loved it how it was before
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Re: Team Fortress 2 Uber Update

Postby jgoodroad on Thu Jun 23, 2011 3:53 pm

MNM wrote:
jgoodroad wrote:...War, war never changes.

or does it?


How wars are fought does, but war itself doesn't.
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Re: Team Fortress 2 Uber Update

Postby ad_hominem on Thu Jun 23, 2011 4:04 pm

jgoodroad wrote:
MNM wrote:
jgoodroad wrote:...War, war never changes.

or does it?


How wars are fought does, but war itself doesn't.

You mean as in how people kill each other? If that changed it wouldn't be called war any more.
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Re: Team Fortress 2 Uber Update

Postby MNM on Thu Jun 23, 2011 4:30 pm

*woosh* goes the duty calls reference
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Re: Team Fortress 2 Uber Update

Postby jgoodroad on Thu Jun 23, 2011 5:12 pm

If I use a gun instead of a sword, then how I fight a war has changed, but in the end I am still fighting a war.
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Re: Team Fortress 2 Uber Update

Postby ad_hominem on Thu Jun 23, 2011 5:16 pm

I was saying the quote is stupid. If war changed, it wouldn't be called war. It's a self-fulfilling prophecy.

Now, BACK TO THE UPDATE.
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Re: Team Fortress 2 Uber Update

Postby MNM on Thu Jun 23, 2011 5:21 pm

PRYO CAN ROCKETJUMP!
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Re: Team Fortress 2 Uber Update

Postby Mr. Happy on Thu Jun 23, 2011 6:13 pm

@quantum I see people with weapons I don't know the stats of all the time, I just kill them.
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Re: Team Fortress 2 Uber Update

Postby nub on Thu Jun 23, 2011 7:01 pm

Why do the items for the Demoman have absolutely no negative effects? Everything's buffed. There'll be demomen flying around the fucking map 24/7.
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Re: Team Fortress 2 Uber Update

Postby source-maps on Thu Jun 23, 2011 7:18 pm

nub wrote:Why do the items for the Demoman have absolutely no negative effects? Everything's buffed. There'll be demomen flying around the fucking map 24/7.


remember that you don't have your secondary sticky launcher when these are equipped.
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Re: Team Fortress 2 Uber Update

Postby Chrille on Thu Jun 23, 2011 7:32 pm

nub wrote:Why do the items for the Demoman have absolutely no negative effects? Everything's buffed. There'll be demomen flying around the fucking map 24/7.


This sentence made me laugh for some obscure reason.
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Re: Team Fortress 2 Uber Update

Postby SotaPoika on Thu Jun 23, 2011 8:16 pm

nub wrote:Why do the items for the Demoman have absolutely no negative effects? Everything's buffed. There'll be demomen flying around the fucking map 24/7.


Basically no neg. effects, but if you equip all the new stuff, you're melee-only class. No ranged weapons there.
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