well, you're supposed to wrap any polygons that you want to be assigned together in hard edges. You can turn this off, but I think you'd be a fool to.
The only difference between these two models is that one has a hard edge running along its length.
Gambini wrote:One thing i´d want to add: you better start looking for something else for adding smoothing groups, because XSI just doesn´t have them. I for example always model in XSI then export to obj where i pick 3dMax and add the smoothing groups, and then export to smd. XSI is usefull though, for exporting collision meshes directly, since it uses geometry approximation (a sort of autosmooth) which saves you the work of assigning one smoothing group for each collision piece.
If you're exporting to max to do smoothing, there's something very wrong
XSI's smoothing system is much more intuitive and just as flexible (flexible meaning that you can do it all by hand if you really want to, but that doesn't make much sense) Are you sure that your smoothing groups aren't showing up?
Kubata wrote:Thanks guys this was all really useful. XSI does have smoothing groups but it applies it based on angle and it applies it to every object in the scene. You can't select specific objects or polys to play with.
And you can select individual polies and objects. Whenever you click on an object's geo-approximation it'll ask you if you want to create a local copy, or use the scene's, you should make a local copy if you want to use values that are different from the scene's. Also, these settings can be passed around, you can have settings that are shared between multiple objects, and other settings that are shared between multiple other objects, so that if you want to make a change to one group, you only have to make the changes in one place, and they'll propagate.