by GodAndAirborne on Wed Dec 07, 2011 4:04 pm
Guys, while story-boarding "Omnichronia", I've realized that a lot of what I want accomplished is going to be rather complex. For instance, having perused the animation list for most of the NPC models, I've noticed I'm going to have to create (...or pay to have done) a few animations to accomplish what's on script. Now, before I dip into my budget, I want to make an attempt in learning/carrying out what needs to be done myself. Thus, this topic was created to glean from the masters.
Now and then, I'll have a hodge-podge of questions ranging from NPC animations/gestures to character texturing to implementing triggers and func_whatevers-- so this thread will be bumped here and there. And I guarantee you right now, many of these questions you've either, A). seen before (...I know some of these Qs have been posted, but I need the Rosetta Stone/Sesame Street Edition to really grasp it.) or B). about things you could do blind-folded. So...without further ado:
Q1: In Faceposer, is it possible to combine gestures to get a desired effect? For instance, with Breen, would it be possible to have him move his hands while both sighing and walking?
Q2: In general, for an accomplished NPC animator, how long does it take to create a custom animation? I ask this one in the event I need to pay for a service.
Thanks, guys.