The Maddog wrote:Saves me time from changing my description when i eventually become a professional mapper.
When/if you become a professional mapper (though your job title would more than likely say something more...professional-sounding), you won't even be making simple tutorials like these. You'd more than likely be making tutorials on far more elaborate things (like work flow), with good, comprehensive commentary to boot.
In regards to the tutorial:
Rwo very important things you could have pointed out with commentary are why you turned the arch in to a func_detail entity, and why you apply nodraw to the inner faces that aren't seen. If a novice mapper were to watch that video, they wouldn't understand anything. You didn't demonstrate how to apply textures to single faces, or what tool you were using to rotate the brushes in 90-degree increments. When I first started mapping, it took me half a year to realize I could apply textures to single faces rather than whole brushes, and I STILL manually rotate brushes since I never properly learned all the hot keys. But I got used to it and now I find it comfortable.
Of course, anyone with some hammer experience, but just isn't sure about the arch primitive will understand your tutorial. If they know what tools you're using, then it will be a cakewalk for them. I'd personally put your tutorial in the intermediate category due to its vagueness.
TL;DRA professional tutorial targeted towards beginners should include every detail involved in the creation process, with quick, descriptive explanations for each of them. If you do that, then followers should have no trouble being successful after watching the tutorial once.
Anyway, keep it up. It's nice to see people making an effort with tutorials. You just have to realize it takes time to create a worth-while tutorial. You can't just record yourself doing something and expect it to work for everyone.
PS: A quick tip in case you didn't know; CTRL-C copies brushes and entities, and CTRL-V pastes them. Much faster than using the edit menu at the top.