Black_Stormy wrote:When you bake textures you're baking the extra detail of the high poly onto the lower poly models uv map, so you need good uvs. When you are baking you can't have any overlapping faces or you'll get artifacts all over the shit. I don't know what caused that first normal image, it looks nothing like anything like I have seen. As long as you have well unwrapped uvs with no overlaps, all your face normals on your high AND low poly meshes are facing the right way, and your models are aligned in 3d space, any errors you have should be settings errors.
Currently I think it is a setting in XSI I just cannot find out what it is. I know your not a XSI user stormy, but I am still trying some of the techniques you had shown a while back for "seamless UVs". That is of course if I can get this thing to generate maps correctly, I might be able to start getting some good looking models going.
EDIT: Okay so I just figured out the results I was searching for was under the Rendermap tool, so I was trying to use the wrong one. I got some great occlusion textures out of this thing now, so I guess I can get whole surface properties for texturing through that. However I am going to come back to this problem when I want a Normal map. Good news is I can start making textures now.