Interlopers Wip Texture Thread!

Modelling, Textures, Animating and other general engine asset topics.

Re: Interlopers Wip Texture Thread!

Postby Prototstar on Sat Jun 23, 2012 4:04 am

My custom Half Life textures I've made so far for Source. :)
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Re: Interlopers Wip Texture Thread!

Postby nub on Sun Jun 24, 2012 6:26 am

ScarT wrote:So I've pretty much read through the entire thread, and it made me jealous of you guys' talents. Any chance you could point in the direction of a great learning source for creating textures?


I personally don't think I'm good at making textures at all. Pretty much all I do is find a really a good photo on CGTextures. I download the highest res version available to free users. I open it in Photoshop, and I make a marquee selection of 1024x1024 or 2048x2048 pxiels - depending on how big the source image is - then I crop out the best looking area of the image and work with that. You generally want to crop out an area of the image that has the least variation in coloration and noise. For example, if you crop out an area of a cliff photo and there's a big dark spot on the cliff that contrasts with the rest of the image, it'll obviously repeat horribly when it tiles. So you want to avoid big, noticeable details like that as much as possible when you go to crop.

To get it to tile seamlessly, I just offset the newly-cropped image by 50%, vertically and horizontally, so the seams create a cross at the dead center of the image. Then I go through the painstaking process of patching that via the patch tool and healing brush. It doesn't just involve patching the seams to make them appear seamless, because it usually tiles very noticeably afterward. To avoid that, I use areas of the source image that were cropped out originally to create variation within the texture that will make the details look inconspicuous but unique when it tiles. Basically make it look consistent and patternless when it tiles. It's not a really complicated process, it's just long.

And as for creating normal maps, I just generate them with Crazybump and play around with the settings until I get something that looks relatively decent. It's pretty difficult to create a super accurate bump map from a photo texture anyway.
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Re: Interlopers Wip Texture Thread!

Postby Swog on Sat Nov 10, 2012 3:51 am

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First wood texture. Any suggestions? I do not own anything fancy software except Paint.NET which I used.
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Re: Interlopers Wip Texture Thread!

Postby Armageddon on Sat Nov 10, 2012 4:03 am

Swog this is getting annoying.
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Re: Interlopers Wip Texture Thread!

Postby Swog on Sat Nov 10, 2012 4:23 am

You're getting annoying

and being an ass.

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Re: Interlopers Wip Texture Thread!

Postby MaK on Sat Nov 10, 2012 4:42 am

That looks nothing like wood, and it doesn't even tile!! It's useless!
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Re: Interlopers Wip Texture Thread!

Postby Swog on Sat Nov 10, 2012 4:51 am

It's wood.

You just don't wear glasses.
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Re: Interlopers Wip Texture Thread!

Postby Smurftyours on Sat Nov 10, 2012 5:40 am

I lost my glasses halp
jangalomph wrote:Wise words from a wise man. ^
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Re: Interlopers Wip Texture Thread!

Postby SotaPoika on Sat Nov 10, 2012 8:37 am

What the fuck Swog? I've seen better wood textures made with 16x16 resolution (hint: pixel art).
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Re: Interlopers Wip Texture Thread!

Postby source-maps on Sat Nov 10, 2012 3:43 pm

there is a time and place for everything, trolling belongs in random thread
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Re: Interlopers Wip Texture Thread!

Postby WhiteDevil on Mon May 06, 2013 1:25 pm

Pimping my texture I made using Knald. I started off by baking a simple normal out of 3dsmax and slapped it to Knald, exported stuff out and started working from there in ps.

Modeled a bunch of these and I decided to use B for baking.
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Dat tessellation.
Image

Here's the shitbrown version of it in NS2:
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Green looks nicer, though I forgot to fix the seam.
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Re: Interlopers Wip Texture Thread!

Postby kraid on Mon May 06, 2013 3:19 pm

Nice. Wated to try Knald yesterday, instantly CTD. Guess i have to wait for an update.
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Re: Interlopers Wip Texture Thread!

Postby Epifire on Mon May 06, 2013 6:46 pm

Man that is some nice stuff you got going White Devil, I didn't know you were working on stuff for NS 2. I need to look into this Knald now.

Looks great though, Knald seems to work wonders with metal textures especially.
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Re: Interlopers Wip Texture Thread!

Postby marks on Mon May 06, 2013 7:09 pm

I tried out Knald for some stuff I was doing at work a few weeks ago - I personally thought it was rubbish. :| could be some issue with tangent basis of me using an older version of 3dsmax. It was very quick, but I didn't think the quality was there (comparable to baked from geometry).
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Re: Interlopers Wip Texture Thread!

Postby vcool on Tue May 07, 2013 6:24 pm

It didn't pickup your bolt/rivet things.
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