I've been mapping for a while now so I'm familiar with Hammer, but I'm new to the sounds portion of mapping so my previous maps have been for the most part, silent.
what I want to do is play a global-range non-looped sound in a multiplayer map that can only be heard by the person triggering that sound from different locations.
I've seen the online documentation for env_soundscape_triggerable and it seems to be what I need, but the documentation doesn't say how to make the sound play only once (NOT LOOPED)