Half-Life 2 - Twelve Absent Men [Ep2 Mod]

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Half-Life 2 - Twelve Absent Men [Ep2 Mod]

Postby dewdle on Wed Feb 12, 2014 12:46 pm

Hey all,

Twelve Absent Men is an episode 2 mod loosely based on Kafka's "The Trial". Featuring cutscenes, a "trial" sequence, and a prison escape section. The mod is currently in beta stage. The latter levels depicted in some of the images (of a post-apocalyptic town) - are not in the current version but will be included in future versions.

The story centres around the main character (unnamed) who has been arrested for a crime, yet never told what the crime is. Over the course of the mod the character's history will be revealed, and it will be put to question whether he actually committed a crime at all.

Here are some screens: :D
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Future Releases:
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Download Link: http://www.moddb.com/mods/twelve-absent-men/downloads/twelve-absent-men-beta1

*NB: Unzip the file into your common/Half-Life 2 folder*
Twelve Absent Men [HL2 - Episode 2 Mod]
http://www.moddb.com/mods/twelve-absent-men

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Re: Half-Life 2 - Twelve Absent Men [Ep2 Mod]

Postby [Steve] on Thu Feb 13, 2014 11:33 am

Sounds interesting , looks interesting. i will give it try when i have some free time.
How long does it take to complete?
I'm also not familiar with "the trial" , what kind of gameplay does your mod feature?
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Re: Half-Life 2 - Twelve Absent Men [Ep2 Mod]

Postby dewdle on Thu Feb 13, 2014 1:29 pm

It's very short at the moment, just the first two levels and the start of the third (plus cutscenes).
Should take half an hour or so.

Currently it's mainly combat, but I intend to make the actual trial sequence fully interactive (i.e. alternative dialogue options leading to slightly different conclusions). It has a couple puzzles, and a major battle sequence at the end of the 2nd level.
Twelve Absent Men [HL2 - Episode 2 Mod]
http://www.moddb.com/mods/twelve-absent-men

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Re: Half-Life 2 - Twelve Absent Men [Ep2 Mod]

Postby Spas12 on Thu Feb 13, 2014 10:10 pm

How did u get the ep2 sdk to work??
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Re: Half-Life 2 - Twelve Absent Men [Ep2 Mod]

Postby Armageddon on Fri Feb 14, 2014 1:30 am

Spas12 wrote:How did u get the ep2 sdk to work??

Download SDK Base 2013 Singleplayer and in the steamapps/common/bin folder will have hammer.exe that compiles for EP2. The SDK won't work anymore.
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Re: Half-Life 2 - Twelve Absent Men [Ep2 Mod]

Postby dewdle on Fri Feb 14, 2014 2:35 am

Yup. I've been using the /bin hammer.exe application. You still have to have previously run Ep2 at least once to be able to use it.

The "Create Mod" tools don't currently work for ep2, which is equally frustrating. Hence why this mod currently has to be run via console. Anyone have a fix to this?
Twelve Absent Men [HL2 - Episode 2 Mod]
http://www.moddb.com/mods/twelve-absent-men

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Re: Half-Life 2 - Twelve Absent Men [Ep2 Mod]

Postby Armageddon on Fri Feb 14, 2014 2:48 am

dewdle wrote:Yup. I've been using the /bin hammer.exe application. You still have to have previously run Ep2 at least once to be able to use it.

The "Create Mod" tools don't currently work for ep2, which is equally frustrating. Hence why this mod currently has to be run via console. Anyone have a fix to this?

To make a mod you have to download the source from the GitHub now instead of 'Create a Mod' button.
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Re: Half-Life 2 - Twelve Absent Men [Ep2 Mod]

Postby dewdle on Fri Feb 14, 2014 2:04 pm

Just a note on installing:

*NB: Unzip the file into your common/Half-Life 2 folder*

Run the first map "dew_house1" via the ingame developer console of HL2: episode 2, by doing the following:

1) Enable the developer console in the 'advanced options' of the options menu.
2)Click the tilde key '~' (top left of your keyboard).
3) Type into the box "map dew_house1" and press Enter.

(I'll work on using GitHub next week.. but this is the current workaround)
Twelve Absent Men [HL2 - Episode 2 Mod]
http://www.moddb.com/mods/twelve-absent-men

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