DE_CROWN

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DE_CROWN

Postby FMPONE on Tue Mar 18, 2014 4:52 pm

Hey guys, one of my proudest moments here. Been a long journey, Volcano and I are so thrilled to be ready to play this with you once and for all :)

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A bomb defusal map set in Barcelona, Spain.

"Terrorists are on a mission to obliterate an oasis of world heritage in Barcelona."

Please support and download the map at:
http://steamcommunity.com/sharedfiles/f ... =239672577

PC GAMER article Part 2 available here:
http://www.pcgamer.com/2014/03/18/build ... mer-editor
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Re: DE_CROWN

Postby LordDz on Tue Mar 18, 2014 5:26 pm

Holy shiet. That looks good.
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Re: DE_CROWN

Postby [frank] on Wed Mar 19, 2014 10:31 pm

Big fan.

Feels pretty clean, but I have no idea how it'll play. If Volcano has been a part of the whole process I've got not worries though.

The hype was real.
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Re: DE_CROWN

Postby FMPONE on Fri Mar 21, 2014 3:15 pm

A significant update to Crown was just released http://steamcommunity.com/sharedfiles/filedetails/?id=239672577

* CROWN now has 32 player spawn points
* Added Deathmatch mode
* Added interactive doorbell sounds
* Fixed door sounds playing throughout the map
* By popular demand, changed Terrorist skin-model to Separatists
* Improved clipping throughout the map
* Removed distracting shadows from animated flags
* Fixed visual glitches in 3D Skybox
* Fixed door opening and shutting being spammable, new door is closeable after a 4 second delay
* Made flag animations randomly differ from one another to prevent identical, synchronous animation
* Added very light ambient sounds throughout map
* Added very light ambient sound to fireplace
* Fixed odd water visuals
* Fixed unintended boost spots
* Slightly increased FPS in T-Spawn and CT-Spawn
* Added accurate foot-step sounds throughout level, including wooden sounds on wooden flooring
* Made vent breakable if shot anywhere on vent hitbox (similiar to Mirage/Nuke)
* Increased readability of CT-Spawn fence
* Blocked unfair visibility from Porch looking toward Secret

Once again, Volcano and I thank you for the warm reception and open-minded feedback, we hope you enjoy this newly updated CROWN in time for the weekend on your favorite community server or PUG service.

...btw, if you haven't seen it already, WarOwl did a tour of Crown you can watch here: https://www.youtube.com/watch?v=is8Uhtj7yMk
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Re: DE_CROWN

Postby [Steve] on Tue Mar 25, 2014 1:56 pm

Not sure how this hasn't got more attention, Fantastic map. great job you've done here Fmpone.
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Re: DE_CROWN

Postby FMPONE on Wed Apr 09, 2014 7:35 pm

[Steve] wrote:Not sure how this hasn't got more attention, Fantastic map. great job you've done here Fmpone.


Thank you!

Part 3 of Building Crown is live now on PC GAMER :) You can read it here: http://www.pcgamer.com/2014/04/09/build ... community/

if you haven't already, PLEASE show your support on the workshop :D
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Re: DE_CROWN

Postby MaK on Thu Apr 10, 2014 6:30 pm

Good read but the article is named incorrectly, it should be "FMPONE and Mapcore take over the universe."
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Re: DE_CROWN

Postby FMPONE on Mon Apr 14, 2014 4:11 pm

Just released a major update :)

-Implemented new architectural features to bring map into scale
-Added new route through middle for faster rotations
-Added trick-jump to Lower B
-Made squeaky-door louder for Counter-Terrorist awareness
-Removed both vents
-Added movement smoothness to "mid"
-Added interactive soccer court at Terrorist spawn
-Added self-boost by main archway chokepoint to add mobility between catwalk and lower
-Made it easier for Terrorists to peek Barn safely after entering A Bombsite
-Added cover to A-bridge
-Added cover to A-platform
-Added cover to T-side mid by double-doors
-Added shoulder-peek to Upper B for Counter-Terrorists
-Added subtle dynamic sounds to increase player comfort
-Increased lighting variety
-Made areas feel more realistic
-Improved readability throughout the map
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Re: DE_CROWN

Postby [frank] on Tue Apr 15, 2014 7:30 am

If you're rotating through CT spawn from B to A there's a tree that appears then disappears. It's incredibly minor, but I noticed it.

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I think the trick jump from lower B is just a touch too hard. I practiced this for a while but could never consistently make it. I think if I was ever in a tense situation I'd just put it off because I'm more than likely to fail it.

Otherwise, this is a fantastic map and it's great to see the improvement with each release.
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Re: DE_CROWN

Postby YokaI on Sat Jun 21, 2014 11:33 pm

This map looks great. Awesome work!
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