Glass:
- Code: Select all
VertexLitGeneric { // UnlitGeneric, VertexLitGeneric. Tried both.
$basetexture bla\bla\blbalala
$model 1
$translucent 1
//$alphatest 1, tried both.
//$additive 1
$surfaceprop glass
//$nodecal 1
}
Do I really have to separate the glass and the rest of the model?