Dota 2 Workshop Tools Alpha Release

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Dota 2 Workshop Tools Alpha Release

Postby MaK on Thu Aug 07, 2014 5:51 am

The Alpha release of the Dota 2 Workshop Tools are out now, which includes a new Hammer and Materials Editor, among all sorts of other new features. Download and try it out for yourself!

https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools
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Re: Dota 2 Workshop Tools Alpha Release

Postby MaK on Thu Aug 07, 2014 7:22 am

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Re: Dota 2 Workshop Tools Alpha Release

Postby Les_Grossman on Thu Aug 07, 2014 8:20 am

I can't breath :O

Highlight to read:
If only it was for Ep2, CS:GO or other "normal" games :(
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Re: Dota 2 Workshop Tools Alpha Release

Postby Chrille on Thu Aug 07, 2014 8:46 am

So are these really the Source 2 tools, as some claim? Does that mean that DotA 2 has been ported to Source 2? Is the world ending?
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Re: Dota 2 Workshop Tools Alpha Release

Postby Smurftyours on Thu Aug 07, 2014 9:07 am

This is just a tools update to allow access to engine functionality that people besides valve previously lacked. There is some very interesting features in this new hammer, including a new mesh system to replace bsp entirely.
jangalomph wrote:Wise words from a wise man. ^
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Re: Dota 2 Workshop Tools Alpha Release

Postby [Steve] on Thu Aug 07, 2014 9:36 am

Its source 2 toolset indeed.
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Re: Dota 2 Workshop Tools Alpha Release

Postby Mehis on Thu Aug 07, 2014 12:46 pm

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Re: Dota 2 Workshop Tools Alpha Release

Postby marnamai on Thu Aug 07, 2014 1:12 pm

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Re: Dota 2 Workshop Tools Alpha Release

Postby LordDz on Thu Aug 07, 2014 3:07 pm

Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat.

EDIT: First crash.
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Re: Dota 2 Workshop Tools Alpha Release

Postby marnamai on Thu Aug 07, 2014 4:35 pm

quick test to see how usefull the mesh tools are, it's crude and misses a few usefull functions
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Re: Dota 2 Workshop Tools Alpha Release

Postby m.anderson on Fri Aug 08, 2014 12:05 am

Why did it have to be DOTA???!

I hear the modeling tools are based on Modo, so they should be pretty damn powerful as far as low poly mesh construction goes.
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Re: Dota 2 Workshop Tools Alpha Release

Postby Mehis on Fri Aug 08, 2014 12:10 am

How small can you go with vertices? Basically, can we finally stop making 6-faced-door-arches-from-2004?

Does the new Hammer have any floating point rounding errors?
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Re: Dota 2 Workshop Tools Alpha Release

Postby MaK on Fri Aug 08, 2014 12:17 am

Mehis wrote:How small can you go with vertices? Basically, can we finally stop making 6-faced-door-arches-from-2004?

Does the new Hammer have any floating point rounding errors?

I don't think it does. Brushes are gone, it's all meshes now, you can make them concave if you want. You can actually move the grid, rotate it, and build on any weird arbitrary angle.
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Re: Dota 2 Workshop Tools Alpha Release

Postby joe_rogers_11155 on Fri Aug 08, 2014 12:36 am

1. Valve released Half Life 2 after a six-year development time to showcase the Source engine.
2. It has been six years since the previous Half-Life 2 episode.
3. Source 2 has been released.

[itshappening.gif intensifies]
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Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
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Re: Dota 2 Workshop Tools Alpha Release

Postby Mehis on Fri Aug 08, 2014 12:38 am

MaK wrote:I don't think it does. Brushes are gone, it's all meshes now, you can make them concave if you want. You can actually move the grid, rotate it, and build on any weird arbitrary angle.


My prayers have finally been answered!
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