I still can't get my head around it, HL2 used to be so new.
Before HL2, in my early teens I tried making a few maps for HL1 but that was before I could piece together a coherent map and before I had internet access to help with the numerous compile problems. I still remember the excitement and disbelief that I could make whatever I wanted when I discovered Hammer.
Then when HL2 came out is when I got into mapping "properly". I remember it felt so modern and up to date! I was 16 when I released my first map in summer 2006.
Holy crap, just found someone recording themselves playing it on youtube
https://www.youtube.com/watch?v=g3Wb9aounlU
Didn't expect to see that all these years later!
2006-10 those were the days!
I made four maps, "City-13", "gut_rot" (it was just literally a few rooms, trying to go for quality and gameplay over quantity but went too far) "Courtyard" and finally "Corridors". I always loved the creativity of mapping, building an environment and giving it an atmosphere but it's just so damn labour intensive for the amount of gameplay you get out of it!
I noticed that a lot of people into mapping were quite hardcore computer tech types, but that was not my calling to work in the computer industry.
Mapping and gaming was just something that I could do that didn't require any money, I had no luck getting a job in my teens so didn't have a "real life" to get in the way to speak of.
Don't get me wrong I have many fond memories of gaming, especially HL2 and mapping for it, but I wish I had a real life.
So what is everyone else doing then?
Re: 10 years on from the hayday of mapping
2I'm mapping more than ever actually. Mostly Half-Life 2 and Black Mesa. I think it's getting more fun as I'm becoming better, and it's sort of the only creative outlet that I have.
Re: 10 years on from the hayday of mapping
3haha what a nice thread to see taking a visit back to 'lopers!
I stopped mapping so much when I started uni and learned 3d modelling... which felt like a very painful transition at the time. Eventually I just did 3d art and forgot all my ideas of level design, without really thinking about it.
Now I'm happily making games as a 3d artist, so I'm incredibly thankful for the collective knowledge of Interlopers, TWHL and the Snark Pit back when I first picked up HL.
...Jesus Half Life 2 did used to be so new didn't it.
I stopped mapping so much when I started uni and learned 3d modelling... which felt like a very painful transition at the time. Eventually I just did 3d art and forgot all my ideas of level design, without really thinking about it.
Now I'm happily making games as a 3d artist, so I'm incredibly thankful for the collective knowledge of Interlopers, TWHL and the Snark Pit back when I first picked up HL.
...Jesus Half Life 2 did used to be so new didn't it.
Re: 10 years on from the hayday of mapping
4Holy shit this thread itself is over a year old now
It's like time has sped up since I've gone past 25!
It's like time has sped up since I've gone past 25!
Re: 10 years on from the hayday of mapping
5Miss you all, loved mapping and loved being a part of this community!
I have a Daughter now and am a full-time college student. Look forward to the future of virtual reality walking around in real developed worlds. Mapping of the future, as well as the now.
I have a Daughter now and am a full-time college student. Look forward to the future of virtual reality walking around in real developed worlds. Mapping of the future, as well as the now.
Re: 10 years on from the hayday of mapping
6I remember the level design days before HL2, and the times after Still prefer GoldSource over Source myself, though. Nice to see this place is still around, lots of nostalgia when coming back.
Sig goes here.
Re: 10 years on from the hayday of mapping
9I went from modding to doing Game Jams, less hammer crashes and you actually meet people instead of sitting at home. I still hang out in the source discord however.
I make stuff.
https://lorddz.github.io/website
https://lorddz.github.io/website