I agree with everything you said in your post, but especially this. I've been working in VR since before the release of the oculus CV1, I've tried every headset and have many hours logged in most of them, but the index is the first and only one that I actually felt compelled to buy for home use.The Index really is the first VR setup where I really think it's getting somewhere. The lenses and screen are pretty damn clear and the finger tracking on the controllers adds a lot of feeling of actual control and immersion.
I paid sticker price for it, and I don't regret it. Although I admit I've been playing more BeatSaber than anything else...
Alyx was great, I don't know how a company that doesn't make games anymore was able to pull it off. I'm very much looking forward to whatever comes down the pipe next.
At the moment I still prefer "flat" games for the most part, and the activation energy required for me to feel like putting on my headset is still quite high. often I'll kinda wanna play something, but do I really wanna go through all the trouble?
I feel like when making a vr game you need to create something that has a definite start and finish, if you try to make the next chill game or mmo or whatever then you'll have a lot of people just putting down the headset one day then never picking the game back up, but maybe I'm wrong. There's gotta be a compelling reason to put the damn thing on, imo.