Hello there,
I am working on a Half Life 2 map using Hammer Editor, and I am running into some challenges when it comes to achieving realistic and dynamic lighting effects. I have been experimenting with various light entities; but I am not quite getting the results I am aiming for; and I was hoping to get some advice from the community.
I want to create a natural lighting setup that has soft shadows; particularly for outdoor areas with sunlit and shaded parts. My shadows tend to come out too harsh or unnatural; and adjusting light_environment does not seem to fully solve the issue.
For an indoor section; I am trying to implement flickering fluorescent lights to give it a run down; eerie feel. I have tried using light_spot with a logic_timer; but the flickering effect is not consistent and looks a bit jarring. Is there a better method to achieve this effect without it appearing too disruptive?
Also; I have gone through this post; https://www.interlopers.net/tutorials/17779?page=tableau¶ms=17779 which definitely helped me out a lot.
I have noticed that my current lightmap setup is causing performance issues; especially in larger areas. I have tried reducing the lightmap grid size; but I am not sure if that is the best way to optimize without sacrificing too much visual quality.
Thanks in advance for your help and assistance.
Return to “General Discussion”
- News
- - Site News
- General
- - General Discussion
- - Introduction Time
- - Gaming Chat
- - Media
- - Serious Discussion
- - Hardware & Software
- - Web Design & Development
- - Feedback Corner
- General Editing
- - Game Development
- - Mod Talk
- - Showcase
- - Under Construction
- - Art Creation
- - Programming
- - Audio
- Source Engine
- - Hammer Editor Help
- - Custom Asset Help
- - Design Section
- - - Modelling Challenges
- - - Art Challenges
- Unreal Engine
- - UnrealEd Help
- Portfolios
- - Portfolios
- Tutorials
- - Tutorials
- - Submit News
- - The Forgotten Journey
- - - WIP Entries
- - - Final Submissions