Christopher"~}A{~TF2" Stewart - Level Designer

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Christopher"~}A{~TF2" Stewart - Level Designer

Postby ~}A{~TF2 on Wed Jun 06, 2007 1:09 am

Name: Christopher Stewart
Age: 26
Location: United States of America
Contact: nihongonogakuseidesu@hotmail.com

Looking for work: YES
Available for MOD work: NO


Ever since I figured out that you could Level-Edit Duke Nukem 3D it has been my life's goal to pursue getting a job in the video game industry! I have practically lived and breathed Video/PC games since I was 9, and have always thought that it would be a dream come true to land a job designing the very same things that have literally consumed my life. When I either wasn't working or committing myself to my studies in school I was playing video games, or dreaming of what it is that I would make if I were to design them.

My experience in level-design comes in the form of a little dabbling with Duke Nukem's 'BUILD' level-editor, and as well in the form of 2 years worth of tinkering around with VALVe's 'Hammer' level-editor for the SOURCE engine.
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These next shots are from a Day of Defeat: Source level that I must provide a caveat for: None of the buildings in the level have been created by me. They are the work of Valve Software. As such all terrain (displacements), prop placement, level layout, and such, are the work of myself. The reason for the "pre-fab'd" houses is because I had just started out mapping for Day of Defeat: Source, and as well I had never really created a building/house on my own at the time I started working on the level. In short they are placeholders for whenever it is that I get back to finishing the level and create my own. I will mention though that some of the Valve Software built buildings have been modified significantly to fit the look I was going for. I would also like to mention that this level was really like an experiment for me in terms of learning how to create displacements, work with fog settings, create a 3D Skybox, and as well in setting prop fade distances so as to lower the overhead for both the CPU and the GPU.

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Last edited by ~}A{~TF2 on Sun Jun 24, 2007 9:17 pm, edited 26 times in total.
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Postby Generalvivi on Wed Jun 06, 2007 1:13 am

ill wait till you post more then edit my post to tell you my crits :D!
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Postby ~}A{~TF2 on Wed Jun 06, 2007 1:14 am

Haha! Thanks GeneralVivi! :D
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Postby Mango on Wed Jun 06, 2007 5:47 am

Nice portfolio. I prefer the interior stuff to the Combine stylings (which is pretty hard to do effectively, and I don't think you've quite cracked it - but I like some of the things you've done). I think that that you could work more to improve on the screens that are the best, and lose some of the less impressive shots. Nice kitchen btw.
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Postby ~}A{~TF2 on Wed Jun 06, 2007 5:56 am

Mango wrote:Nice portfolio. I prefer the interior stuff to the Combine stylings (which is pretty hard to do effectively, and I don't think you've quite cracked it - but I like some of the things you've done). I think that that you could work more to improve on the screens that are the best, and lose some of the less impressive shots. Nice kitchen btw.


Thank you for your comments Mango! I appreciate it.

The combine stylings ARE a pretty difficult nut to crack, but I'm glad you like some of it.

Could you tell me as well what it is that you like about my interior stuff? I'm interested to know :wink:

Thanks for the comment on my kitchen... I like it too :D
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Postby Sauce on Wed Jun 06, 2007 6:53 am

The problem with image size is that imageshack has a size limit of something like 1mb. Your images are saved in png format and therefore take up lots of room. save them as jpeg with minimum compression and you should be able to get them up to 1280*1024 minimum with no problems, whilst retaining image quality.
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Postby Mango on Wed Jun 06, 2007 7:10 am

Heya,

http://img171.imageshack.us/my.php?image=aptgmail2rl4.png
http://img171.imageshack.us/my.php?image=aptgmail3sg3.png

These are my two favourite shots, you have a good lighting contrast between the blue and yellow lights. The light beam is perfectly balanced: neither too opaque nor too transparent. The yellow lighting plays naturally on its immediate surrounding, it isn't overly bright and creates its own localised area of illumination. You've given the walls depth by adding corner pieces and wall supports which make the area a lot better looking than a simple corridor. Those are the reasons why. :)
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Postby ~}A{~TF2 on Wed Jun 06, 2007 5:52 pm

Sauce wrote:The problem with image size is that imageshack has a size limit of something like 1mb. Your images are saved in png format and therefore take up lots of room. save them as jpeg with minimum compression and you should be able to get them up to 1280*1024 minimum with no problems, whilst retaining image quality.


Thanks a lot Sauce, I will do that!
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Postby ~}A{~TF2 on Wed Jun 06, 2007 5:57 pm

Mango wrote:Heya,

http://img171.imageshack.us/my.php?image=aptgmail2rl4.png
http://img171.imageshack.us/my.php?image=aptgmail3sg3.png

These are my two favourite shots, you have a good lighting contrast between the blue and yellow lights. The light beam is perfectly balanced: neither too opaque nor too transparent. The yellow lighting plays naturally on its immediate surrounding, it isn't overly bright and creates its own localised area of illumination. You've given the walls depth by adding corner pieces and wall supports which make the area a lot better looking than a simple corridor. Those are the reasons why. :)


Hey Mango!

Thanks a lot for the response! I'm glad that you like those aspects that you mentioned about the map :D Thanks a lot for your comments and criticisms.
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Postby Knights on Wed Jun 06, 2007 6:29 pm

You seem REALLY noob to mapping judging by the screenies. Dont use model textures on the doors. That's why they are turning black. Also dont use those huge combine lights indoors, that makes no sense. Keep at it. 8)
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Postby vecima on Wed Jun 06, 2007 6:33 pm

hey, there's some pretty nice stuff here... the combine stuff may not be spot on, as Mango said, but it certainly isn't bad, and i especially like some of your urban settings.

We could use you on the 'The Battle of Philadelphia' team, (a mod set in Philly in the HL2 universe) if you are indeed interested. Judging by these screens your style would fit in. I should have an updated media release in the next few days. let me know if you're interested:

vecima (dot) k (at) gmail (dot) com
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Postby Generalvivi on Tue Jun 26, 2007 11:32 pm

coo coo. I like some of your combine stuff it looks interesting. I do feel like you need to expand your skills on architecture and building design tho. I would also focus on your outdoor lighting skills when the time comes for you to make your next outdoor scene. Your Dod map was kinda coo looking but in some areas it lacks detail that could make the map really shine.

also for this picture
http://img214.imageshack.us/my.php?imag ... ot7fh8.jpg
the texture your using for the wall doesn't seem like it should be used for a wall texture and i would consider changing that out. Also I don't think those windows really fit that type of theme.

but all in all it looks like you have decent skills. My advice would be to keep working hard to get better and always be on the look out for things to learn from.

- Vivi
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Postby Kodox on Wed Jun 27, 2007 1:51 am

Stop taking pictures of your apartment. :D Any insider info you can giv me on how you achieved the lighting in that apartment? Looks real...the door si shiny....the effect on the light...
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Postby ~}A{~TF2 on Thu Jun 28, 2007 3:05 am

Hey Vivi!

Thanks a lot for leaving some comments, criticisms, etc. about what I have above :)

I will definitely take everything you have said into consideration. I really appreciate it.

Thanks!
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Postby ~}A{~TF2 on Thu Jun 28, 2007 3:07 am

Kodox wrote:Stop taking pictures of your apartment. :D Any insider info you can giv me on how you achieved the lighting in that apartment? Looks real...the door si shiny....the effect on the light...


LOL! Well I had taken some pictures, but... ;)

But wow, that right there was just a great compliment ;)

Check your PMs in a bit... I have something for you :-D

Thanks a lot for stopping by!
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