Edit: Forgot to mention it, but of course I am looking for feedback on layout and aesthetics! Thanks.

Screens:







Thank you for the analysis. We are currently addressing some of concerns over the layout that you and other players have provided to us, especially around Bombsite B (the bombsite on the left).Anduriel wrote:The visuals are great, nice work. But the layout may cause some problems. The B-Spot looks like it's very hard to conquer, maybe it could use a connector from mid. And you've got very narrow paths, blocking each other could become a serious problem. I know this is hard to change now, but maybe you can work on it a little. Besides that, it's a nice close combat map. Good work.
Thank you for the critique. Unfortunately, the road is made out of displacements (it slopes up and down as well as curves) so I can't divide it into triangles. I tried to morph the displacements to fit in more curbs but the texture warp was too noticeable.SM Sith Lord wrote:One thing though, the sidewalk on the left-hand side of the street, the 1st three or 4 bend edges of the curb are very noticeable. By cutting a pizza slice to the sidewalk (with the pointy side facing the water) you'd be able to break that single bend edge on the curb into two.