Transmission
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---> Sendspace <---
---> zippyshare <---
---> speedyshare <---
---> zippyshare <---
---> speedyshare <---
Haha, I didn't expect this. I walked on those radars thousand times.marnamai wrote:I found 1 bug, if you climb the radar dishes via the slanted truss, you can rotate the dish by hand.
I didn't changed the basic settings for the mod.Jim_Partridge wrote:This doesn't appear to work for me. Place into sourcemods folder. when i try and run this from steam it shows the loading screen and then crashes before it gets to main menu...
To be honest i don't know what do you mean by "another custom cfg" I didn't change anything in cfg.Ade wrote: but soon after I feel stuck, and it seems it's the case of yet another custom cfg...
About the start. After so many years of playing HL2 and mods I think that standard zombies aren't any threat to player in open area. I added them just to bring something new to playerAde wrote: - first zombie encounter made me feel I missed a weapon and you give the player quite a bit to explore before finding one, including the next puzzle which stressed the idea I needed a weapon
Yeah i have this too, but i thought it's just me, since i have those freezes on every hl2 mod. None of my beta-testers informed me about thisAde wrote: - entering the tunnel gave a slight fps freeze
Yeah, i have to delete some healthpacksAde wrote: - health is a bit in abundance all throughout the map, with barely any combat,
Those spawns are just the result of lack of time to make something more convincingAde wrote: - the zombies spawning out of the blue felt weird, they didn't seem to have teleported there
That thingy on the sky? It's one of the Combine's CitadelsAde wrote: - what was THAT that I launched?
Well, yeah i have to agree that I didn't make the ending as clear to player as it should be.Ade wrote: So I'm guessing I was duped to send out a transmission, but called the aliens back, instead? haha nice twist to it all.
The entire point of zombie spawns, arena-like segment, was to play with the airboatAde wrote: Looking at the screens again I see I missed the tuned vehicle
Yep, I don't know how to fix this. It looks like hunters won't attack player in airboat. There is probably no code for that in the game, because airboat is absent in Ep2.Vicpop wrote:Also, the hunters at the end wouldn't fire darts for some reason.
Finally someone found it. Props to youVicpop wrote: Also, nice Twin Peaks reference in the basement.
"standard zombies aren't any threat to player in open area"bind "m" "+moveright"
bind "n" "+moveleft"
Yeah, that's my bindings, but that's odd.Ade wrote: I meant a lot of mappers left their custom cfg in the mod and was only able to move in 2 directions instead of 4 because some of the keys were different. I just re-downloaded the mod and indeed a config.cfg is there with:bind "m" "+moveright"
bind "n" "+moveleft"