Name: Andrew Wills
Location: Nr. Brighton, West Sussex, UK
Primarily a Level Designer, also able to produce Environment Art, 3D models and textures. Created Jailbreak: Source.
Download Jailbreak Source 0.6:
If you fancy checking out all my work in one neat and tidy package, download Jailbreak 0.4!
- Jailbreak 0.6 Installer (EXE - 399mb)
- Jailbreak 0.6 + Server (ZIP - 568mb)
Level Design - Jailbreak Source:
Below are eight of the maps I've made so far for Jailbreak Source... You can download all of these maps in the latest release of Jailbreak: Source 0.6... The images below are taken from the current version which was released on the 15th of January 2010 and recieved extensive coverage on sites such as Shacknews and Rock, Paper, Shotgun.
Bleach: (Collaboration map with IZaNaGI)
Abalos: (Collaboration map with IZaNaGI)
Level Design - Left 4 Dead:
Last Drop is a survival map for Left 4 Dead. The survivors have barricaded themselves at a Gas Station in the hills near Riverside, how long will they hold out? Download it from the Last Drop: Mini-Site.
Left 4 Dead - Last Drop:
Character Modelling & Skinning:
(Fembot Mk2 skin by IZaNaGI!)
Weapon Modelling, Skinning & Animating:
(Chaingun skin and all bump/spec maps by IZaNaGI)
Prop Modelling & Skinning:
For the sake of nostalgia, I figured I'd add four pics from some of the Action Half-Life maps I created around seven years ago!
This is the trailer for Jailbreak: Source 0.6. I composited and edited the video using After Effects. The trailer was featured on GameTrailers.com becoming the number one video for over twenty four hours.
This is the trailer for Jailbreak: Source 0.5. I composited and edited the video using After Effects.
This is the trailer for the new gamemode: Deathball!
Last Drop - Gameplay:
This is a single round of survival from Last Drop.
I've been mapping since the grand old days of Quake, when Hammer was Worldcraft and levels were mainly brown. True to form, my first ever map was an awful single-player experience set in the structurally-impossible confines of a (rather brown) spaceship. Utterly hooked, I continued mapping various peculiarities until Half-Life exploded unto this world, and Worldcraft progressed to the wonderful 1.6.
Armed with a menagerie of (finally!) non-brown textures, I began furiously mapping for Action Half-Life, easily the greatest mod of its time. Having honed my skills, I ventured into the dangerous and complex world of actually-leading-my-own-mod... which became known as "Role Play Half-Life"...
Despite its many incarnations: "RPHL", "Roleplay Annihilation World War Three Unleashed" (What a title!), and finally just "Role Play: Annihilation"... the mods three year development cycle allowed me to further enhance my environmental design skills, culminating around a year ago when my good old mate Dogmeat popped round for a cup o' brew and said "Fancy making another mod?"... and Jailbreak Source was born.
Jailbreak Source: Co-Lead and Mapper
Action Half-Life: Mapper
Role Play: Half-Life: Co-Lead and Mapper
Hammer & Level Design
Photoshop Texture & Material Creation
Weapon & Prop Modelling
Understanding of compiling and scripting
Video Editing and Compositing
Web Design, HTML, CSS, PHP, MySQL and JS
Video & Film Production
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