Aether’ portfolio

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Aether Level Design
3D Models
Textures
Environment Art
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  • 3.71 out of 5 (7 ratings)
22/02/08 14

Stephen "Aether/Monkeh" Walsh
Location: Central Massachusetts
Experienced in: Hammer, Photoshop CS2 (For texture creation), and 3DSMax (For weapons modeling.)
Contact: sjwalsh@charter.netModding Experience: Sedition - http://www.seditionmod.com(Level Designer, Weapons Modeler, Texture Artist) Faith - http://www.faithmod.com(Level Designer, Weapons modeler, texture artist)



Level Design

*Ugh, I'm so stupid. You can see the remnants of one of the images left over in many of these. I apologize for this, I'll try to fix it ASAP.*

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Textures
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All of these are made from scratch in Photoshop CS2. And a some thanks to Garrador, his video tutorial was hugely helpful when I was first learning. All of these textures also have normal maps, created in CrazyBump, which just might be the most useful application ever created.

Weapons Modeling
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This was made in 3DS Max 2008, and was successfully UV unwrapped and passed along to a more experienced texture artist.

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I made this for the Source Mod faith, it is 1498 polygons and took me roughly two days to make. It hasn't been UV-Unwrapped yet, as I still have to create some attachments for use ingame.


I'll know for sure if I'm available for mod work in a few days, as I currently have a pending mod application.
I'll try to update this as frequently as possible with more of my work.

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3.71 out of 5 (7 ratings)