Meotwister’ portfolio
Statistics
| Forum Profile | Categories | Rating | Updated | Comments |
|---|---|---|---|---|
| Meotwister |
Level Design 3D Models Textures Environment Art Skins 2D Art |
|
18/06/09 | 3 |
Location: USA
Age: 20
Goals: To work at a major video game company creating
unique player experiences and environments.
Bio: I started mapping, and therefore game designing at all, for Counter-Strike 1.5. From that point on I've been involved in numerous projects, most of which became learning experiences. In the time along the way I have also taken it upon myself to learn Photoshop and 3dsMax to be as self-sufficient as I can. Having used the source engine now for the better part of 5 years I now know how deep my passion for game design runs.
Recently, I started working at a local game company Resolute Games which currently makes iPhone games and applications.
Skillset:
- Adobe Photoshop
Adobe Illustrator
Autodesk 3dsMax
Web Design - xhtml/css
VALVe Hammer Editor
Level Design
Unannounced Project - 2009
Coming Soon
Cs_Thrash - 2008
This map started as a map for the long defunct Hard Rain mod. I later revamped it and released it as a counter-strike deathmatch type map.



Cs_Sleuth - 2008

Interlopers Submissions - 2006-2009
Eden's Folly - 2009



Worker's Christmas - 2008

FIlm Noir - 2008

Pyramid

Swiss Lake

Older Projects
Fy_Aztek - 2004

Miscellaneous


Game Assets
Models

Textures
Illustration/Concept Art

Design
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3.67 out of 5 (3 ratings)

