Editing Tips

Interlopers Editing Tips

We've collated some useful tips for you to read and learn from. Whether you're a complete novice or an advanced level designer - you should find something here to interest you.

To contribute your own useful tips please visit this thread and read the first post for instructions.

Tips statistics

In total there are 50 tips

The users who submitted the most tips are:
The users with the highest rated tips are:
  1. Be realistic

    Tip Rating: 0.00

    When you're mapping what ever it is, be realistic in what you're doing. Example, don't place a huge metal door in a wood cabin is, and that goes for props too. Don't place barrels in somebody's house or on the street. Just try to think what that place would look like in that time period, or after a certain event.

    Category: Miscellaneous

    Tip submitted by Blink

  2. Nudge it around!

    Tip Rating: 0.00

    By default the arrow keys on your keyboard let you pan around the 2D viewports, as well as rotate the camera in the 3D viewport.

    Since panning can be more intuitively accomplished by holding space and dragging with the left mouse button, there is an option that makes the arrow keys more usefull.

    If you go to Tools->Options in the top menu bar, and select the 2D views tab you will see a checkbox labeled "Arrow keys nudge selected object/vertex." Check that and now the arrow keys will move what you have selected in any of the viewports by the number of units that snap to grid is set to.

    Category: Hammer

    Tip submitted by Mr. Happy

  3. Using the grid

    Tip Rating: 0.00

    When creating brushwork make sure to stay on the grid. This means that brushes should have even lengths. It becomes very time consuming to deal with odd numbered brushes.

    Also changing the scale of you grid can make work go much faster. In the beginning stages of the map put the scale up. Using 16,32 or 64 units works well. In these larger scales it is very easy to line brushes up.

    Category: Hammer

    Tip submitted by Mage_ofOld

  4. Measure using textures

    Tip Rating: 0.00

    Use textures as a guide to determining the lengths of some of your brushes. Most textures are lined up with the grid and if used on an even length brush will line up very well. This technique will make your maps crisp and professional looking. It is also a good idea to try and keep textures aligned to 0,0 for easy of alignment.

    Category: Hammer

    Tip submitted by Mage_ofOld

  5. Texture Flipping

    Tip Rating: 0.00

    You can flip textures by using negative values in the texture scale section on the face edit sheet tool. Put a negative X value to flip the texture horizontally, and a negative Y value to flip it vertically. For example, if you have a 'fake' brush door using the door textures, the handle will appear on opposite sides of the door. Making the texture scale of the X value on one side negative will correct this.

    Category: Textures

    Tip submitted by Zecrah

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