Editing Tips

Interlopers Editing Tips

We've collated some useful tips for you to read and learn from. Whether you're a complete novice or an advanced level designer - you should find something here to interest you.

To contribute your own useful tips please visit this thread and read the first post for instructions.

Tips statistics

In total there are 50 tips

The users who submitted the most tips are:
The users with the highest rated tips are:
  1. Getting help

    Tip Rating: 1.00

    Before getting help at all, try searching tutorials for yourself. Most of the time, unless there's an error with the program itself, someone has already written a tutorial about it.

    Category: Miscellaneous

    Tip submitted by Dead-Inside

  2. 3D Camera Movement

    Tip Rating: 1.00

    Place your cursor over your 3D camera view aand hit the "Z" key. This will lock your cursor in the center of the 3D Camera View. Use the WASD keys like you would in Free-Look Mode in Counter-Strike. This is helpful to quickly navigate to the specific area your working on. Hit "Z" again to exit this mode.

    Category: Hammer

    Tip submitted by Hyp-R

  3. Ignore Groups

    Tip Rating: 1.00

    Got several brushes tied to an entity and need to adjust one? Don't waste time moving them back to world brushes, hit the Ignore Groups button along the top toolbar and then adjust the chosen brush(es) as you need.

    Category: Hammer

    Tip submitted by Blink

  4. Nudge it around!

    Tip Rating: 0.00

    By default the arrow keys on your keyboard let you pan around the 2D viewports, as well as rotate the camera in the 3D viewport.

    Since panning can be more intuitively accomplished by holding space and dragging with the left mouse button, there is an option that makes the arrow keys more usefull.

    If you go to Tools->Options in the top menu bar, and select the 2D views tab you will see a checkbox labeled "Arrow keys nudge selected object/vertex." Check that and now the arrow keys will move what you have selected in any of the viewports by the number of units that snap to grid is set to.

    Category: Hammer

    Tip submitted by Mr. Happy

  5. Be realistic

    Tip Rating: 0.00

    When you're mapping what ever it is, be realistic in what you're doing. Example, don't place a huge metal door in a wood cabin is, and that goes for props too. Don't place barrels in somebody's house or on the street. Just try to think what that place would look like in that time period, or after a certain event.

    Category: Miscellaneous

    Tip submitted by Blink

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