Tutorials
Camera Tracking
I saw this technique used in the begining of Leon's coastline to atmosphere and in Metastatis 1.
In this example I set up a series of path_tracks for a helicopter to follow and then a series of path_corners for the camera to follow the helicopter.
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The camera is a point_viewcontrol enity which gives you the player's exterior view of the map. To start I put the point_viewcontrol in the first path_corner,so it starts right away. Opening up of the properties of point_viewcontrol it gives you the entity to follow, in this case the helicopter.
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The last path_corner of the point_viewcontrol I put in where the info_player start is, so that when the camera ends its track it you are seeing the helicopter from the ground.
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On the last path_corner you must add the following outputs to the point_viewcontrol for it to stop playing and the view returned to the player.
Onpass cam kill
onpass cam Disable
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There are variables of speed of helicopter and speed of camera to give you the Director of this movie the shot you want. Additional elements in this particular map are a logic_auto to spawn the map and an ai_entity to control the relationship of the helicopter to the player.
Using your imagination you could have several helicopters flying, create your own arial combat sequence.
Noswal
