Tutorials

Hanging a ragdoll from a rope



Tutorial re-written 18/08/09

This tutorial is for anyone who wants to hang a ragdoll from a rope. Sorry, pictures will be lacking as this isn’t really that difficult.

Entities you’ll need:

  • Keyframe_rope
  • Move_rope
  • Prop_ragdoll
  • Phys_ballsocket



Let’s get started, shall we? Place a keyframe_rope in your map intersecting a surface, this will be the origin of your rope. In the properties tab name it rope1, change “Next Keyframe” to rope2 and change the “Slack” to zero.

Now place a move_rope into your map, this will be the endpoint for your rope. In the properties tab name it rope2 and change the “Parent” to ragdoll.

Place a prop_ragdoll in your map. In the properties click “World Model”, for this tutorial I used corpse1.mdl, and name it ragdoll. Place the corpses’ feet level with the move_rope entity.

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Almost there, place a phys_ballsocket in the exact same spot as your keyframe_rope. In the properties tab set “Entity 1” to ragdoll.

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There you have it, a corpse swinging from the ceiling for all to shoot or smack around like a disgusting piñata.

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- Horyo

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