Tutorials
Hanging a ragdoll from a rope
Tutorial re-written 18/08/09
This tutorial is for anyone who wants to hang a ragdoll from a rope. Sorry, pictures will be lacking as this isn’t really that difficult.
Entities you’ll need:
- Keyframe_rope
- Move_rope
- Prop_ragdoll
- Phys_ballsocket
Let’s get started, shall we? Place a keyframe_rope in your map intersecting a surface, this will be the origin of your rope. In the properties tab name it rope1, change “Next Keyframe” to rope2 and change the “Slack” to zero.
Now place a move_rope into your map, this will be the endpoint for your rope. In the properties tab name it rope2 and change the “Parent” to ragdoll.
Place a prop_ragdoll in your map. In the properties click “World Model”, for this tutorial I used corpse1.mdl, and name it ragdoll. Place the corpses’ feet level with the move_rope entity.
Almost there, place a phys_ballsocket in the exact same spot as your keyframe_rope. In the properties tab set “Entity 1” to ragdoll.
There you have it, a corpse swinging from the ceiling for all to shoot or smack around like a disgusting piñata.

- Horyo
