Tutorials

Cubemap Placement



If you're not sure what a cube map is, check out Blink's Cubemap Tut. Im just going to describe the method I use to place them.

1) Build your map
For this example, im using a box with a 2d sky and part of a roof, so there will be some nice difference in brightness around the map.
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2) Placing the 'env_cubemap's
Select the Entity Tool and in the 3d view, click on the ground where you want your cubemaps. One will be created everytime you click, on the face you click on, but it will be right up against the ground, soooo . . . .

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3) Moving the 'env_cubemap's
Select all the 'env_cubemap's you've just placed, and go to Tools > Transform (Ctrl + M). Set the transform type to 'Move', and set Z to '56'.
Click ok, and your 'env_cubemap's will be moved into the air, at the perfect height <!-- s:D --><img src="https://www.interlopers.net/forum/images/smilies/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->

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All done! Now just compile and run buildcubemaps as usual.

Serever

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